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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 10-20-2008
Fort Warrior
 
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Location: Americaland
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Default How we view blocks

(as you may have guessed) I've been thinking a fair bit about the role blocks play in this game. The new big thing is the concepts of blocks that do cool things, and I actually really like that idea.

(in this thread I'll reference many of the ideas ive already presented in an attempt to show how I came up with them, and why I think they'd be good to consider. you could likely just as easily delete all the other threads ive made, as I'll be going over most of them in here. Also, please don't take this as anything more than an introduction of concept. Everything in here is something for you to consider, and not much more than that)

However, I'd like to take that one step further. Why not get remove the concept of "blocks" and replace it with the broader concept of "entities." Given that the devs have already introduced the concept of blocks doing more than just be in the way, this would be more of a mindset change than anything, but I think even just a change in name would make things easier to understand.

"entities" would include anything a player can build. As they are a staple of this game, entities would include blocks, but they would also include things like ammo dispensers, healers, jump pads, that shield thing I mentioned before, and whatever else we come up with (going back to the "blocks" i introduced in the other thread).

I introduced those things as blocks, but I don't think the term blocks really fits, since they aren't meant to "block" things. As I said, this is pretty much just a mindset change, but I think it's an important change if you want to come up with "blocks" that are more than just blocks.

Alternatively, that is not your intent, in which case such a mindset transition would not be necessary. You've only presented one block so far, which was simply a stronger block, so it really doesn't say where you actually intend to go with the concept. That being the case, can a dev give a bit more insight into the matter?
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Old 10-20-2008
kaidus
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Your mother tongued my entity.
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  #3  
Old 10-20-2008
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Quote:
Originally Posted by kaidus View Post
Your mother tongued my entity.
OH KAIDUS YOU'RE SO WITTY HRHRHRHR

EDIT: I HAD TO FIX MY GRAMMAR

Last edited by Oddjob; 10-20-2008 at 04:07 AM.
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  #4  
Old 10-20-2008
kaidus
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Wait till Draken sees that missing apostrophe. You're a dead man.
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  #5  
Old 10-20-2008
Fort Warrior
 
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Oh noes, I'd better fix it.
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  #6  
Old 10-20-2008
Bunker Builder
 
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sup gmod
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7:16 AM - Gin in Teacups: dunno why its a big deal.
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  #7  
Old 10-20-2008
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Quote:
Originally Posted by Thirst View Post
sup gmod
top notch argument there...
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  #8  
Old 10-20-2008
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will people please just stop worrying about grammar and spelling
and focus on the actual things people are talking about
Oddjob has come up with many ideas and then we get people complaining about some comma that he is missing or whatever it may be.


anyway...
I think what you have just stated Oddjob will really help the way people think about "blocks"
entities are such a wide concept that they can include anything
entities with the ability to heal, damage, accelerate, jump, or what ever it may be, can be in any shape way or form. They are not limited to the concrete idea of a "block" that must be a certain basic shape.
Entities- expand your mind.
lol
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  #9  
Old 10-20-2008
MajorPain's Avatar
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gmod sucks though.
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  #10  
Old 10-20-2008
Fort Warrior
 
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That was sarcasm by the way. tbqh, it was a terrible argument, and I don't even know why he bothered making it. I'd almost go so far as to say kaidus has contributed more to this thread; at least his made some slight amount of sense, however useless it may have been to the thread itself.

By the way, don't listen to kaidus. He's a little slow sometimes, so we just kind of ignore him so he can have his fun.

Last edited by Oddjob; 10-20-2008 at 04:58 AM.
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