Nevermind, I can't do anything with my idea without modifying the original sf code. From talking to a coder, the block health is server based and not team based (aka blue's blocks have a specific block health value and red's have a different one). The plug-in I needed help writing was one that as a team spawns more blocks, ALL of their blocks lose health. So if a team used 250 blocks, each block would be like 500 health each, but if the other team used 50 blocks then the blocks would have 4000 health. I didn't make the table of values yet to give specifics and I won't since it's not possible to actually make the plugin without changing the original code.
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