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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 10-08-2008
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Default overload textures

well the current overload textures are missing some important parameters for the vmts and have duplicate files that are already in gcfs. this also fixes overload texture issues in dx8 (re: the important missing parameters)

anyways delete your /materials/overload folder and replace it with this. its smaller due to the removal of some duplicate files.
tbqh put it in .5
overload textures

plopped a line in the buglist for this as well.
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Last edited by arenaceous; 10-08-2008 at 11:19 PM.
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Old 10-08-2008
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It's my job to hereby derail and flamebait this thread. SRY ARENA.
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Old 10-08-2008
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Good work =]
Also, I decided not to get too involved with the development of the .9 series, so I can't do much about getting this in...
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  #4  
Old 10-08-2008
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Quote:
Originally Posted by arenaceous View Post
well who ever made the current ones fucked up somewhere along the line deleting some important parameters for the vmts and needlessly having files that are already in gcfs. this also fixes overload texture issues in dx8 (because some twit deleted everything for the dx8 line and didnt delete the dx8 part)

anyways delete your /materials/overload folder and replace it with this. its smaller due to the removal of some duplicate files.
tbqh put it in .5
overload textures

plopped a line in the buglist for this as well.
Could you phrase your post in a less flame baiting way or what.
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Old 10-08-2008
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Originally Posted by Black™ View Post
Could you phrase your post in a less flame baiting way or what.
Pwnt.
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  #6  
Old 10-08-2008
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If you actually have to run on DX 8
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Pwnt
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  #7  
Old 10-08-2008
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i was tired and sorta not thinking. ill rephrase the top post. and yes i have to run in dx8 because i have a dx8 card. a suggestion if you guys are writing vmts you should use vtfedit as it will tell you if its messed up. also imo if you guys are beta testing you shouldnt just test in dx9.
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11:29 p.m. - ☢ AZgAg: did the fgd was moved?
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  #8  
Old 10-08-2008
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Quote:
Originally Posted by arenaceous View Post
i was tired and sorta not thinking. ill rephrase the top post. and yes i have to run in dx8 because i have a dx8 card. a suggestion if you guys are writing vmts you should use vtfedit as it will tell you if its messed up. also imo if you guys are beta testing you shouldnt just test in dx9.
Er no, I used vtfedit and it doesn't tell you anything about missing DX8 in your vmt .
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  #9  
Old 10-08-2008
kaidus
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Uuuuh yeah really you sound really upset by this. It's only textures. GJ and all that but chill out.
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