I gave the mod the codename "Luminous Forts" for development in hopes to make it into Sourceforts 195.
The plan was to redo everything from scratch and go back to the drawing board, but not deviate too much from 194. Also am going to add and play around with a lot more gamemodes. The code was designed around having a lot of different types of gameplay.
The code is almost done. A few things are missing: combat phase gravgun, weapons, player classes, HUD, etc.
I started some crappy weapon models and a crappy map. The real problem lies in artwork. LF isn't based on the Source SDK Base rather than HL2MP and requires new artwork. Coding out new weapons isn't a big deal, so all the player classes might as be rethought and changed.
Here are the SVNs:
https://luminousforts.svn.cvsdude.com/luminouscode
https://luminousforts.svn.cvsdude.com/luminousforts
The current SF team (I don't see why they would) can use anything from it. If Xenon or another person uses this without permission I'll start trolling.