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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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View Poll Results: more than ONE flag per team?
Hell NO! 31 62.00%
why Not... 11 22.00%
Yes 3 6.00%
dontknow 5 10.00%
Voters: 50. You may not vote on this poll

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  #1  
Old 11-28-2008
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Default 2 flags per team?

so?
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  #2  
Old 11-28-2008
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Been tried.
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  #3  
Old 11-28-2008
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how was it?
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  #4  
Old 11-28-2008
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No, neoforts has 4 teams, not 2 flags per team. However, i believe shishy made a map where each team had 4 flags. It kind of screwed up when one player got both flags, as you can only carry one flag at a time, so the other flag just kind of died.
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Old 11-28-2008
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Originally Posted by Oddjob View Post
No, neoforts has 4 teams, not 2 flags per team. However, i believe shishy made a map where each team had 4 flags. It kind of screwed up when one player got both flags, as you can only carry one flag at a time, so the other flag just kind of died.
in the case when a flag have been captured, the other flag will be locked until the team have recovered the flag
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  #6  
Old 11-28-2008
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Then it really doesn't follow the Capture The FLAG game play type.
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Shut the fuck up Sauce. He could do the dev work on an electric griddle for all I care as long as someone is working on 2.haven.
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  #7  
Old 11-28-2008
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Then it really doesn't follow the Capture The FLAGS game play type.
Now it does.
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  #8  
Old 11-28-2008
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KG asked me to do this on a map, so I added one on Overload. It worked, but was pretty buggy.
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Old 11-28-2008
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Current SF flags do not support multiple flag instances correctly.
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  #10  
Old 11-28-2008
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I'm not locking this thread, instead I'll delete any useless posts and ban the person making them.

This goes to Draken,Kaidus mainly, but to the rest of you as well.

I'm getting quite annoyed by the way you guys just stroll into a thread, derail it then post "In b4 lock" like it's the best method of dealing with it. Why should some one's thread be locked because you lot are acting like a bunch of retards?

Hope you understand.

To the actual thread, as it's been mentioned multiple flags is seriously buggy. The only method I could think of making it possible to use, is having some kind of force field or shield around each flag.

A type of example:
RedFlag #1 OnFlagTaken Enable (The brush around RedFlag #2) etc, don't quote me on that haven't got hammer open. Although that wouldn't prevent some bugs like both flags being taken at the exact same time.

Last edited by Black™; 11-28-2008 at 07:09 PM.
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