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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 04-16-2009
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Exclamation sf_close_battle

This is my first map for this game.

Screenshots and download:
http://www.fpsbanana.com/maps/91059



Last edited by Hooch; 04-16-2009 at 04:57 PM.
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  #2  
Old 04-16-2009
Az's Avatar
Az Az is offline
wanna PUG!

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DLing and testing it right now
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  #3  
Old 04-16-2009
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looks like it would be a blast with like a 5v5
that may even be a bit much lol
ill have to test it when i get home =)
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  #4  
Old 04-16-2009
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Looks like you got everything how most people like the maps, sept doesn't appear to be lots of Scroll jumping areas, and a few textures seem to not look good in the areas they are used, But nice work
Edit: GreenHorn Textures are ugly
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  #5  
Old 04-16-2009
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bet the underground area is scout scrollable up to flag or nade scroll
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  #6  
Old 04-16-2009
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This map looks really bad, you don't have to get all emotional, it just is.

It's too small

It's a box

There is nothing interesting as far as geometry goes

and so on, but for a first map I guess it's good, but that doesn't mean it's good.
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  #7  
Old 04-16-2009
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This map is very small because it's for servers where is not too many people.
You can grav nade from spawn to spawn but you can alsow build very tall wall and "roof" above the flag.
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  #8  
Old 04-16-2009
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hello?
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a caged flag d is fail
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  #9  
Old 04-17-2009
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The only people in this thread that have contributed anything remotely useful is Nocturno, Deathwind and Majorpain.

If you find something to criticize, try backing it up? Try using something called constructive criticism? Also try phrasing it in a less demeaning way. How do you actually expect people to get better, by saying: "Fail map." "Shitty map." "QFT" etc.

I'd say the midfield needs more content, like walls and props to block a lot of the open space. I'd also suggest adding more trick jumping opportunities like upper levels, walkways etc. Lastly I'd advise you to avoid using most of the Sourceforts specific textures, as 99% of them are pretty bad.

Last edited by Black™; 04-17-2009 at 02:06 PM.
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  #10  
Old 04-17-2009
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Quote:
Originally Posted by Black™ View Post
The only people in this thread that have contributed anything remotely useful is Nocturno, Deathwind and Majorpain.

If you find something to criticize, try backing it up? Try using something called constructive criticism? Also try phrasing it in a less demeaning way. How do you actually expect people to get better, by saying: "Fail map." "Shitty map." "QFT" etc.

I'd say the midfield needs more content, like walls and props to block a lot of the open space. I'd also suggest adding more trick jumping opportunities like upper levels, walkways etc. Lastly I'd advise you to avoid using most of the Sourceforts specific textures, as 99% of them are pretty bad.
Thank you for good advice.
There is no more levels because it is for a small number of people, at this time there is a good game even 1 on 1.

Now I say to those who want to change everything.
Below is a map source file.
(Right click and "save as...")
http://www.counterfiles.za.pl/cstrik...ose_battle.vmf -----> VMF File
http://www.counterfiles.za.pl/cstrik...ose_battle.vmx -----> VMX File
Change what you want but when you redistribute your version then please mention about my original map.
My profile on FPSBanana to:
http://www.fpsbanana.com/members/266423
and my things:
http://www.fpsbanana.com/members/subs/266423
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