Its been so long since we've talked but...
I have actualy been working on this Lately
And, I should have a couple of maps converted soon.
So, can you still make me a leader/admin of the studio; so that I can change and add stuff?
Also: count on me actually finishing the maps(my computer science grade depends on it =) )
Edit: Proof my converter works: Link
Yo Nato, you mind fixing the preview screenshots of Riot Act? Thanks in advance.
Ok the direct .zip file from SplashDamage was uploaded. Oddly it appears to be under the porting-textures project. Anyways it includes .MAP files, for ET: Quake Wars, and .PCX files for which I don't know. I hope it is all useful.
Hey! I found all the W:ET stock maps from Splash Damage. They are in a .Map format, which is very similar to Valve's. I uploaded the map for FuelDump. Just ask if you want any other ones k?
Thanks
Hey, could you remove me as a super for the Guildwars section please?
How did you go about creating your Buddy Chain module. I'm doing a similar operation, where you search through the owners friends and determine how many friends the owner and the user have in common.
Any help is appreciated.
Awesome, I'll probably do that with the CTF module.
Lol, I gave up after not being able to get the method in the api section working. I may use your method for some of my modules at some stage.
If you used a button instead of a link, would you be able to have it so that the page doesn't move at all?
Good work on getting an ajax method working. It works really well. If you changed "#" to "#shbox206mdl" or "#UM_206", it would jump back to the module when clicked (Currently, if the module is near the bottom, you have to scroll to the bottom again after you click it).