The only reason I can see people using the old syringe gun is for the small chance of criticals. Other than that, the whole robbing health thing with the new version is cool.
The new critzcrieg thing sounds cool as well, probably going to cut stalemates in half. Think of a 8 critical sticky bombs. Yet the old medic gun will still be handy.
I don't really see any use for the old bonesaw once you unlock the new one, since the new one just robs chunks of the charge.
Couple of things:
Think you can get critical charged, and invulnerability charged at the same time? (Cruber.)
Combine the new ubersaw, with the old medigun going to be invincible for a lot of the time.
The only thing which worries me is the achievements to unlock the ubersaw. (Which is the hardest weapon to unlock.)
You need things like the heavy you're healing get's 4 punch kills. Or gain 10,000 heal points. There's even one where you need to taunt once you kill some one.
Wonder what the other classes will get, which one of the Valve guys said will come sooner than any one thinks.
(Demoman,Spy,Heavy and most likely a Medic from now on xD.)
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