Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 08-05-2007
Khuskan's Avatar
ADMINISTRATOR!
Veteran Fort God
 
Join Date: Aug 2005
Posts: 4,468
Send a message via MSN to Khuskan
Default

Quote:
Originally Posted by entRo View Post
The water could stay or go, it doesn't really matter. It's not necessary and I'm not sure if it hurts FPS much, but it's like ankle-deep and doesn't affect gameplay one bit. It does look kinda cool, but if there'd be a decent FPS gain from removing it, do it.
Water dosn't need to be removed, it just needs swapping to a non-reflective shader.

Reflective water on SF can knock up to about 30 fps off lower end system and 10 off higher end. It's noticable in the current version of overload because it's not optimised at all.

Put mat_wireframe 1 on and try to count the polygons. Your eyes will hurt. Strangely enough, my jazzed up version of overload has a lower rendering cost than the current one.
__________________
Quote:
fljo: this game sucsk and kukshna/khuskan thinks he to good since he a [dev[
http://www.stieffers.com/Other/SF_Signature_Khuskan.gif
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 04:38 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0

Tab