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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 08-01-2008
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Welcome to the second developer diary for Sourceforts 2.0.0 codename "Wargasm". In this diary I will detail the creation of a weapon model that will be used in the first phase release. This gun has yet to be named, but the thread about it in the developer forums calls it the "Combine Rifle." It's design was inspired by the Combine Sniper Rifle, but this is NOT a sniper rifle. It is an assault rifle with different characteristics from the AR2 and the SMG.

Combine Sniper Rifle:


And the Model over the reference picture:


As this is a very inorganic gun, I use a technique I like to call 'box modeling'. What I mean by this is I start with a rectangular prism, and extrude, add loops, or whatever to get the shapes required.





As this is not a sniper rifle, the barrel is shortened from the reference, and the scope will not be modelled. 'Iron sights' will be added, as well as a clip for automatic fire. GCool is currently designing these features.

Also, as this is still very early in the production, changes can be made very easily. If you have any ideas, feel free to share.
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  #2  
Old 08-01-2008
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Looks nice man, you say it will differ from the SMG and AR2... How is that so? Damage wise, rate of fire? Accuracy?
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  #3  
Old 08-01-2008
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That big barrel makes the whole gun seem a lot beefier than the AR2. I'm not sure what gameplay aspect this weapon is trying to fulfill, but I think a medium rate of fire (slower than AR2), large magazine (Maybe like 50), and medium damage would suit the look well. Although I'm not exactly sure where the magazine is on the gun.

A red-dot sight would be cool, but maybe thats too un-combine like.
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  #4  
Old 08-01-2008
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I'd like to see it be something along the lines of the helicopter cannon thing in CoD4, with a very slow, but automatic, fire, and a slightly explosive, heavy hitting, round. Of course, I have no idea where that would fit in with gameplay, but it would be cool, and the weapon design seems to fit with it.

Is there a general class layout that you're trying to fit this in with? We know the flechette gun is a suppression/ area denial weapon, so would this be something along the lines of a midfield combat weapon? It looks like a pretty hefty weapon, so the class carrying it likely wouldn't be a quick class, but with the slow defensive slot already taken, a middle-of-the-road combat class seems like the only logical thing left.
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Old 08-01-2008
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this gun makes me wanna play sf again.

monty is my hero.
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  #6  
Old 08-01-2008
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Nice gun, perhaps add something to the middle to hide the barrel a bit? And perhaps a flash hider thing at the end of the barrel.
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  #7  
Old 08-01-2008
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As with all things this is not set in stone, however this is likely to be the second suppression weapon. With the development of most of the media for 2.0 we have a couple of possible ideas in mind for each weapon/class/feature to keep things flexible while designing. Oddjob's likening the the helicopter cannon is quite appealing and fitting.
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  #8  
Old 08-01-2008
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The CoD4 helicopter fires in bursts. A cooldown time might be interesting, but that sort of thing usually gets annoying pretty fast.

I like the way the HL2 buggy gun did it, where the "cooldown" was just ammo limitation, no artificial "overheat" or anything like that. For anybody who hasn't played HL2, you could shoot as much as you like as long as you had ammo, and your ammo would slowly regenerate. So if you emptied your gun, you would have to wait a while to be able to fire a big burst again.

Last edited by FuzionMonkey; 08-01-2008 at 05:53 PM.
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Old 08-01-2008
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I'm not talking about exactly like it, I mean a slow rate of automatic fire, with a very heavy impact.
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  #10  
Old 08-01-2008
FuzionMonkey
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The only problem that I see with the current model is that since it is modeled after a combine sniper rifle, there doesn't seem to be any soft of magazine or reload mechanism. For something that is so powerful and has automatic fire, I think it would be hard to make it believable with no visible ammo feed. I mean where's all that crap coming from?
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