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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 07-11-2009
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Default Modeling Stuff

This is another of my world famous developer diaries. Today's focus will be on modeling stuff. First, you get a reference image. If one does not exist, then you draw a really shitty one. Here is my reference image. The detail and craftsmanship really shows.


Fuck you, I am an acomplished artist.

Next, you model it. You have to pay special attention to detail. Most importantly, you cannot deviate from the reference image. If you take artistic liberties, and the reference image was drawn by another artist, then the other artist will become very mad. He may quit your shitty mod and work for an equally shitty mod (SF?). You have been warned.

Safe to say, my model looks nothing like the reference. After many painstaking hours of drawing and redrawing polygonal cubes, my railroad tracks began to take shape. Best of all, I was well under the 100,000 tri limit that Sayyan had given me. In the end, the railroad tracks turned out fantastic.


Not even the Amish have craftsmanship this fine.
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Hey there.

Last edited by Stieffers; 07-11-2009 at 11:16 PM.
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Old 07-11-2009
kaidus
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Beautiful.
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Old 07-11-2009
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Awe-inspiring.
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God.
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Old 07-11-2009
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ur concept looks like straightened paper clips laying on candy bars


good model tho
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Old 07-12-2009
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its sex
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  #6  
Old 07-12-2009
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wanna PUG!

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Quote:
Originally Posted by Stieffers View Post

Fuck you, I am an acomplished artist.
found my new wallpaper, thx man
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az saves sf again
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Old 07-12-2009
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i absolutely love the concept drawing
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Old 07-12-2009
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i absolutely love the concept drawing
its actually the newest concept for our builder class.
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Old 07-12-2009
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oh stubby you made me laugh out loud
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Old 07-12-2009
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Quote:
Originally Posted by kaidus
we decided to incorporate the ability to build train tracks and fully functioning trains to increase mobility and siege potential.
You heard it here first, fgts.
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