Just going to write a diary on how I took a map from brushwork and made it into a finish and final map.
Yes I know I'm not a developer but the map should be put into 194 so Khuskan asked me to write a diary.
Anyway, the original brushwork was done by 011003, as part of a recreation of tactical, apart from the general S shape of the map nothing else belongs to FicWill, maybe a few textures but I can't remember off the top of my head. So the original brushwork was done by 011003, but as I was getting confused by how she had done the brushwork I redid alot of it anyway, I did keep all the same measurements though. I accepted the map several months ago to add some brushwork into the middle and have a go at texturing it. A few months ago I picked it back up and spent a day fixing it all up, since then I have been added things here and things there to get it into a final state.
So the file I got was untextured apart from grey textures so you could tell brushes apart.
The shape was there and I did like 011003's design so I was happy to attempt to finish it, a few weeks after getting the vmf, 011003 told me I could finish the map on my own rather than sending it back to her to finish texturing it.
Anyway, after retexturing it, adding custom decals, adding new lighting, new skybox this is what it looked like:
I asked a few people to test it and got their opinions, many saying it was unfair that 1 base was more or less in shadows and the other was lit so I added this to a thing I wanted to change. A few other things appeared as well with the brushwork, like being able to trickjump from the side platforms right into peoples forts.
So after I changed the lighting and the brushwork I recompiled and got more views.
I was nearing completion of the map now, I was happy with most of the brushwork and happy with the lighting and textures. Before the final compile I changed a few textures to some custom ones that I had created, then got Khuskan to help me with the optimizations and then finally had him help me with the HDR. Though we did run into some problems, which was crashing occuring on togglephase, lovely Khuskan found the problem.
AND AFTER A AGONIZING 2MINUTES AND 37SECONDS the map was final compiled with all its hotness.
Result being..
So now here's where you people come in. I need a name for the map, so far the maps codename is tacbeta2.
Khuskan's suggestion: sf_trussed