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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 02-11-2007
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Default Animating An Ingame Weapon

So far we've got just about everything involved the the mod's developement process except animation. I thought I would take a stab at this. My final goal is to animate and export the sword that will be used by the melee character. Below is the sword model.


The first step is to import the hand rig and align the sword to it. I've got to keep checking the sword in my 'game' camera which is a camera that mimics how one would see it in-game, with the appropriate FOV and position. Here is the sword positioned and parented to the hand rig.

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Old 02-11-2007
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oh that sword is awsome O_o
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Old 02-11-2007
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Looove it. The blue looks a bit off when held by a red arm though XD
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Old 02-11-2007
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it is really nice but a bit uhm short ?

not that it matters, it looks great
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Old 02-11-2007
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...
Just a thing. How can a sword harm players that are inside metal armor?
Does it give a electrical shock? Is it über sharp? Or what?
And I dont think it fits the Sf theme. Id like the saw better for a melee weapon.
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Old 02-11-2007
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Originally Posted by TommieV View Post
...
Just a thing. How can a sword harm players that are inside metal armor?
Does it give a electrical shock? Is it über sharp? Or what?
And I dont think it fits the Sf theme. Id like the saw better for a melee weapon.

They try to stab the opponent, causing sparks to fly, which iginte nuclear fuel in the sword.




Totally makes sense. I hopes.
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Old 02-27-2007
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It looks like a sword on a dildo.

I LOVE IT!
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Old 03-01-2007
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I tried to do a little sketch in 5 min, (Can't do drawing without scanner -_-')

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Old 03-04-2007
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They try to stab the opponent, causing sparks to fly, which iginte nuclear fuel in the sword.
Totally makes sense. I hopes.
mmmmm. nuclear
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Old 02-11-2007
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Noc, i think that us a full screen shot, so it reachs to the top of your screen
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