Quote:
Originally Posted by gamerxr72
So far you've pointlessly flamed me in another thread, and in this one your first post was meaningless and derogative.
Also, Im not asking for invisible water. Im asking for clear water, while you are underwater. I do not like the way vision is handled underwater by default. Id rather have clear water and light it the way I want too.
I do not intend to create a map completely underwater. It is just that I do not like the way vision is handled underwater by default.
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I actually got this "clear" effect when I was trying to use a func_water_analog for a CSS map. I'm not sure if it was the material (
nature/water_movingplane) or the entity that had the effect, but the water was very clear. I didn't want that, but you seem to.
nature/water_movingplane is a simple water designed for use with non-static brushes, which may explain its lack of effects.
Hope that helps.
(Add: The material might be
nature/water_dx70 as well)