hey
i'm trying to compile maps for sf195 and i get this error during compile:
Code:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\azgag\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\LuminousForts" "C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr"
Valve Software - vbsp.exe (May 19 2009)
8 threads
materialPath: c:\program files (x86)\steam\steamapps\SourceMods\LuminousForts\materials
Loading C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 158 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_02*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (390840 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 399 texinfos to 256
Reduced 58 texdatas to 50 (1623 bytes to 1241)
Writing C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\azgag\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\LuminousForts" -fast "C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr"
Valve Software - vvis.exe (May 19 2009)
fastvis = true
8 threads
reading c:\users\mike\desktop\luminous forts\mapsrc\lf_pyramids_Az'txtr.bsp
reading c:\users\mike\desktop\luminous forts\mapsrc\lf_pyramids_Az'txtr.prt
1094 portalclusters
3605 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 25660 visible clusters (0.00%)
Total clusters visible: 935570
Average clusters visible: 855
Building PAS...
Average clusters audible: 1085
visdatasize:291990 compressed from 315072
writing c:\users\mike\desktop\luminous forts\mapsrc\lf_pyramids_Az'txtr.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\azgag\sourcesdk\bin\orangebox\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\SourceMods\LuminousForts" "C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr"
* Could not execute the command:
"c:\program files (x86)\steam\steamapps\azgag\sourcesdk\bin\orangebox\bin\orangebox\bin\vrad.exe" -game "c:\program files (x86)\steam\steamapps\SourceMods\LuminousForts" "C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr"
* Windows gave the error message:
"Access is denied."
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Mike\Desktop\Luminous forts\mapsrc\lf_pyramids_Az'txtr.bsp" "c:\program files (x86)\steam\steamapps\SourceMods\LuminousForts\maps\lf_pyramids_Az'txtr.bsp"
thx