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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Porting the Episode 2 Trees over to SF
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05-11-2009
DeathWind
The Testhelpoper
Master Craftsman
Join Date: Jul 2008
Posts: 648
Porting the Episode 2 Trees over to SF
So, i can't seem to figure this out, every time i port the models/textures over to SF, the models appear to be missing their textures, Anyone possibly have any insight?
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2
05-11-2009
Draken
Veteran Fort God
Join Date: Apr 2007
Location: Secret! :O
Posts: 7,970
Probably to do with the trees being from the OB engine. Maybe something incompatible to do with the vmts? idk.
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05-11-2009
scienci
Hello there :D
Experienced Builder
Join Date: Mar 2008
Location: far far away
Posts: 331
- materials are really missing
- materials are in the wrong place
- texture or material files broken
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05-11-2009
Billeh
Fwar?!
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Join Date: Jan 2006
Location: Somewhere or Other.
Posts: 3,810
Illegal!
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05-11-2009
Sayyan
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Join Date: Dec 2006
Location: Plymouth, UK
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Quote:
Originally Posted by
Billeh
Illegal!
Only if you release publically.
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God.
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6
05-11-2009
nick12506
Nick12506
Master Craftsman
Join Date: Aug 2007
Location: Michigan
Posts: 594
You need to re-texture the models because the OB engine uses different stuff, I tried porting the Companion Cube & 1/2 of it turned black & purple.
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7
05-11-2009
Black™
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Join Date: Sep 2006
Posts: 5,851
Weird, the rockets and railings I used worked fine.
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8
05-11-2009
DeathWind
The Testhelpoper
Master Craftsman
Join Date: Jul 2008
Posts: 648
Quote:
Originally Posted by
Black™
Weird, the rockets and railings I used worked fine.
It is weird because some of the models and textures work, and others don't
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9
05-11-2009
Draken
Veteran Fort God
Join Date: Apr 2007
Location: Secret! :O
Posts: 7,970
Welcome to Source?
__________________
Quote:
Originally Posted by
Kanroook on his CRT Monitor
Sir Kanroook: I turn the radiator off in my room and use it as a heater
Sir Kanroook: in winter
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