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Old 06-23-2008
Ev_ Ev_ is offline
Master Craftsman
 
Join Date: Aug 2007
Posts: 757
Default Modified "sm_addtime" plugin for Puggers

Any suggestions of more commands that ppl need?
Code:
/**
 * =============================================================================
 * sm_addtime & sm_togglephase By Team MX | MoggieX - http://www.afterbuy.co.uk
 * Adds time & togglephase thus removing the need to RCON these commands
 * =============================================================================
 *
 * This program is free software; you can redistribute it and/or modify it under
 * the terms of the GNU General Public License, version 3.0, as published by the
 * Free Software Foundation.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 * As a special exception, AlliedModders LLC gives you permission to link the
 * code of this program (as well as its derivative works) to "Half-Life 2," the
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
 * by the Valve Corporation.  You must obey the GNU General Public License in
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
 * this exception to all derivative works.  AlliedModders LLC defines further
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
 * or <http://www.sourcemod.net/license.php>.
 *
 **/
//////////////////////////////////////////////////////////////////
// Includes / Defintions
//////////////////////////////////////////////////////////////////
#include <sourcemod>
#include <sdktools>
#pragma semicolon 1
#define PLUGIN_VERSION "1.3 edit"

//////////////////////////////////////////////////////////////////
// Plugin Info
//////////////////////////////////////////////////////////////////
public Plugin:myinfo = 
{
	name = "sm_addtime",
	author = "MoggieX",
	description = "Adds lots of commands",
	version = PLUGIN_VERSION,
	url = "http://www.afterbuy.co.uk"
};

//////////////////////////////////////////////////////////////////
// Start Plugin, Reg commands & get Translations
//////////////////////////////////////////////////////////////////
public OnPluginStart()
{
	CreateConVar("sm_add_tog_version", PLUGIN_VERSION, "SM Addtime-togglephase Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_REPLICATED|FCVAR_NOTIFY);
	RegAdminCmd("sm_addtime", Command_SmAddTime, ADMFLAG_CUSTOM1, "sm_addtime <Amount> - Add Time.");
	RegAdminCmd("sm_blocklimit", Command_SmBlockLimit, ADMFLAG_CUSTOM1, "sm_blocklimit <Amount> - # of blocks.");
	RegAdminCmd("sm_playerlimits", Command_SmPlayerLimits, ADMFLAG_CUSTOM1, "sm_playerlimits <1 or 0> - Limit classes?");
	RegAdminCmd("sm_forcebalance", Command_SmForceBalance, ADMFLAG_CUSTOM1, "sm_forcebalance <1 or 0> - Force balance?");
	RegAdminCmd("sm_forceteams", Command_SmForceTeams, ADMFLAG_CUSTOM1, "sm_forceteams <1 or 0> - Force the teams?");
	RegAdminCmd("sm_roundlimit", Command_SmRoundLimit, ADMFLAG_CUSTOM1, "sm_roundlimit <Amount> - The number of rounds left.");
	RegAdminCmd("sm_scorelimit", Command_SmScoreLimit, ADMFLAG_CUSTOM1, "sm_scorelimit <Amount> - The max score before a team wins.");
	RegAdminCmd("sm_togglephase", Command_Toggle, ADMFLAG_CUSTOM1, "sm_togglephase - Togglephase");
	RegAdminCmd("sm_prebuild", Command_SmPreBuild, ADMFLAG_CUSTOM1, "sm_prebuild - 1: on, 0: off, to set up a PUG/Scrim: sm_prebuild 1, sm_map <sf_name>, and again, sm_prebuild 1 once you are in the map");
}

public Action:Command_Toggle(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_togglephase - No need for extra commands");
		return Plugin_Handled;
	}

	LogAction(client, -1, "\"%L\" Used [SM] TogglePhase Command", client);

	ServerCommand("togglephase");

	return Plugin_Handled;
}

public Action:Command_SmAddTime(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_addtime <Amount>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) < 0)
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
		
	if (amount < -4000)
	{
		amount = -4000;
	}
		
	if (amount > 9000)
	{
		amount = 9000;
	}


	LogAction(client, -1, "\"%L\" [SM] AddTime (Time \"%s\")", client, amount);

	ServerCommand("addtime %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmBlockLimit(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_blocklimit <Amount>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) < 0)
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
	// Iuno why ppl would go over 250 or under 50... but those seem like good limits...
	if (amount < -50)
	{
		amount = -50;
	}
		
	if (amount > 250)
	{
		amount = 250;
	}


	LogAction(client, -1, "\"%L\" [SM] BlockLimit (Blocks \"%s\")", client, amount);

	ServerCommand("sf_team_blocklimit %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmPlayerLimits(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_playerlimits <1 or 0>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) != (1 || 0))
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
		
	LogAction(client, -1, "\"%L\" [SM] PlayerLimits is \"%s\")", client, amount);

	ServerCommand("sf_player_limits_enabled %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmForceBalance(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_forcebalance <1 or 0>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) != (1 || 0))
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
		
	LogAction(client, -1, "\"%L\" [SM] ForceBalance is \"%s\"", client, amount);

	ServerCommand("sf_forcebalance %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmForceTeams(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_forceteams <1 or 0>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) != (1 || 0))
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
		
	LogAction(client, -1, "\"%L\" [SM] ForceTeams is \"%s\"", client, amount);

	ServerCommand("sf_forceteams %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmRoundLimit(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_roundlimit <Amount>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) < 0)
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
		
	if (amount < 0)
	{
		amount = 0;
	}
		
	if (amount > 50)
	{
		amount = 50;
	}


	LogAction(client, -1, "\"%L\" [SM] RoundLimit is \"%s\"", client, amount);

	ServerCommand("sf_roundlimit %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmScoreLimit(client, args)
{
	if (args > 1)
	{
		ReplyToCommand(client, "[SM] Usage: sm_scorelimit <Amount>");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) < 0)
	{
		ReplyToCommand(client, "[SM] %t", "Invalid Amount");
		return Plugin_Handled;
	}
		
	if (amount < 1)
	{
		amount = 1;
	}
		
	if (amount > 5000)	// *rolls eyes*
	{
		amount = 5000;
	}


	LogAction(client, -1, "\"%L\" [SM] ScoreLimit is \"%s\"", client, amount);

	ServerCommand("sf_scorelimit %i", amount);

	return Plugin_Handled;
}
public Action:Command_SmPreBuild(client, args)
{
	if (args > 1 || args <= 0 )
	{
		ReplyToCommand(client, "[SM] Usage: sm_prebuild [1 or 0]");
		return Plugin_Handled;
	}

	new amount = 0;
	decl String:arg1[20];
	GetCmdArg(1, arg1, sizeof(arg1));
	StringToIntEx(arg1, amount);

	if (StringToIntEx(arg1, amount) != (0 || 1))
	{
		ReplyToCommand(client, "[SM] %t", "Not 1 or 0, fgt.");
		return Plugin_Handled;
	}
		
	if (amount == 1)
	{
		ServerCommand("meta unpause 1");	// Server needs to load stripper first
								// Some PickUpGame Defaults
		ServerCommand("sf_team_blocklimit 0");
		ServerCommand("sf_player_limits_enabled 0");
		ServerCommand("sf_forcebalance 0");
		ServerCommand("sf_forceteams 0");
		ServerCommand("sf_roundlimit 2");
		ServerCommand("sf_scorelimit 1000");
	}
		
	if (amount == 0)
	{
		ServerCommand("meta pause 1");	// Server needs to load stripper first
								// A mapchange / settings on the phase change can reset everything...
	}


	LogAction(client, -1, "\"%L\" [SM] Prebuilds set to \"%s\"", client, amount);

	return Plugin_Handled;
}
tested it and works on xenon USA server

just put this in a new text doc.txt and copy paste it all in, save it as sm_addtime.sp, then go to the sourcemod compiler on their site and compile it...

and all i did was copypasta togglephase and addtime command to add in other common sf commands...


edit:
Commands and references:
sm_addtime #
sm_blocklimit #
sm_playerlimits 1/0
sm_forcebalance 1/0
sm_forceteams 1/0
sm_roundlimit #
sm_scorelimit #
sm_togglephase
sm_prebuild 1/0 // This will only work if stripper is loaded first, which it should be.

And the use of sm_prebuild is as follows:
sm_prebuild 1 // Turns prebuilds on (unpauses the meta stripper)
sm_map sf_skywalk // Changes to the map you want with prebuilds unpaused
sm_prebuild 1 // Changes normal settings
sm_prebuild 0 // Turns prebuilds off (pauses meta stripper)

Last edited by Ev_; 07-19-2008 at 09:26 PM.
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  #2  
Old 06-23-2008
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Join Date: Apr 2007
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Default

*addtime
*people
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  #3  
Old 06-23-2008
czar's Avatar
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Join Date: Jul 2007
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Posts: 2,463
Default

Nice work Ev.

Shup up Draken.
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  #4  
Old 06-23-2008
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"Shup" Czar.
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  #5  
Old 06-24-2008
czar's Avatar
Old Snake
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Join Date: Jul 2007
Location: Australia
Posts: 2,463
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Quote:
Originally Posted by Black™ View Post
"Shup" Czar.
ehhhrrrr
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arenaceous: scatman is gingar rite?
Ni66a?!? Master Czar: Yes
arenaceous: must suck

We're not tools of the goverment or anyone else! Fighting was the only thing.. the only thing I was good at. But, at least I always fought for what I believed in!
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  #6  
Old 06-23-2008
Banned
Experienced Builder
 
Join Date: Jun 2008
Posts: 340
Default

I think a very useful plugin would be an addtime and togglephase vote plugin that non-admin players can trigger. I mean how many times have you been waiting for 10 minutes through a build phase because theres no admin on? Or how bout whenever you get griefed and your team needs extra time and theres no admin on? Could be a very useful plugin imo.
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  #7  
Old 06-23-2008
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Join Date: Sep 2006
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Quote:
Originally Posted by ProGamer12 View Post
I think a very useful plugin would be an addtime and togglephase vote plugin that non-admin players can trigger. I mean how many times have you been waiting for 10 minutes through a build phase because theres no admin on? Or how bout whenever you get griefed and your team needs extra time and theres no admin on? Could be a very useful plugin imo.
Could also lead to uberfort servers never coming out of the build phase, since people will just add and add.
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  #8  
Old 06-24-2008
Halfwhit's Avatar
Bleop
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Ev makes scripts for servers too now? =o
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Amfg a link!
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  #9  
Old 06-24-2008
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Now all the servers are tainted by teh shady ;_;
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proof sol said it
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  #10  
Old 07-19-2008
Ev_ Ev_ is offline
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Fixed typo, use this, etc etc.
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