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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 11-18-2006
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Default AI

is there a way to activate the AI of npcs? like have zombies that attack.
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Old 11-18-2006
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My understanding is that the AI includes were dropped from the server builds because they were causing problems. Not sure if there is a client limitation as well, but basically, it's not something you can "turn on" without access to the SF server source code.
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Old 11-18-2006
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I'm pretty sure it's possible. I've seen servers have zombies that attacked.
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Old 11-18-2006
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- none of that please.

Fic.
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Last edited by FictiousWill; 11-18-2006 at 02:40 PM.
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  #5  
Old 11-22-2006
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Quote:
Originally Posted by AlphaSE7EN View Post
- none of that please.

Fic.
I dont even remember what I said in the first place :/
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  #6  
Old 11-18-2006
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ent_fire <entitys name> setrelationship "player d_ht 99"

or something like that.
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  #7  
Old 11-18-2006
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I stand corrected. I'll have to try this out sometime. Could be a lot of fun building zombie pens and mazes, luring them up into a skyfort then dropping out the floor...
Fun.
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  #8  
Old 11-18-2006
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Yes, you can activate the NPC's. Pastori's command is close but not exactly right. I'll look up the command in a lil bit.
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  #9  
Old 11-22-2006
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It was probably a drunken tale of some kind.
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  #10  
Old 11-22-2006
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Quote:
Originally Posted by RedXIII View Post
It was probably a drunken tale of some kind.
that is a possiblity
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