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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-01-2008
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Woot!

The release went as well as we could have hoped. There were no game breaking bugs as far as we're aware and the bugs that were missed didn't effect gameplay too much.

We're going to put out a small patch containing fixes to the bugs that have currently been found; this will also provide us with some more insight into how we'll be managing releases in 2.0.

We're going to aim to really use the release early, release often methadology. For some unknown reason, SF releases always seem to be monolithic and so with 2.0 we'll be aiming to update every couple of weeks, prioritising bugs for each patch. We will of course have a much better system for updating built into the game as well as manual update options and likely SVN update for servers.

The CPU bug that causes servers to use a huge amount of CPU is being looked into and was before release; we don't really have any ideas on this and our current thinking is that it was caused by the engine change to EP1. We are still looking back through the early 1.9.4 changes that might of caused this.

Thanks for staying positive guys, and thanks for all the help locating bugs.

You can stay up to date with progress on 1.9.4.1 in the IRC channel, the topic will note the bug count as we go.

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Last edited by Snuffy; 09-01-2008 at 05:31 PM.
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Old 09-01-2008
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sweet, i know how to work irc now

Keep up the good work dev team
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  #3  
Old 09-01-2008
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Well done.
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Old 09-01-2008
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Beside that it took ages you did a really good job with .4

Good luck with finding the server bug!
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Old 09-01-2008
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so after all that work looking for bugs, you managed to miss so many?

I suppose that's sort of my fault for not actually doing anything whilst in beta :P

gg / whatever
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Old 09-01-2008
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Quote:
Originally Posted by Sauce View Post
so after all that work looking for bugs, you managed to miss so many?

I suppose that's sort of my fault for not actually doing anything whilst in beta :P

gg / whatever
Considering what was missed, we did a damn good job.

Comparing to what slipped the net in 193, we've done pretty well.
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Last edited by Sayyan; 09-01-2008 at 03:01 PM.
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Old 09-01-2008
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^^ Khuskan was misinformed. The CPU was noted and we did look into it, but Zoc couldn't find anything in his changes that could have caused it; we haven't seen HisChild to ask him about any changes he might have made that could have caused it.
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Old 09-01-2008
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Last edited by Snuffy; 09-01-2008 at 05:30 PM.
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Old 09-01-2008
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the cpu thing is fine... cause i ran a server from my comp that i was playing on yesterday... and as far as i could tell .... it was the only WORKING sf 1.9.4 server right after the release... sayyan ... u were on it ... it might have lagged for people on the other side of the globe... but thats cause... you are ... on the other side of the globe... lol ... not cause of the cpu bug.... it probably only happens on linux servers :P
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Old 09-01-2008
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That's interesting; I did notice that it hardly even lagged for me, with a 124 ping. Whereas it lagged on xenon's server with a ping of 34. Would be interesting to see your CPU usage for another game.
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