HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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07-29-2006
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It's stee - ffers damnit.
Flag Capper
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Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
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Upcoming v1.9.2
Here is some much needed information about v1.9.2. Note that this has already been posted, but I wanted to make it more publicly accessible.
Look here for more information.
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Hey there.
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07-29-2006
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LEVEL UP
Flag Capper
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Join Date: Mar 2005
Location: Southern California
Posts: 3,937
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Good to see it up on the frontpage now.
But really, a stronger pistol?
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07-29-2006
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Screenies
Quote:
Originally Posted by Kylegar, in the Dev Diaries version of this thread,
We did that last night, The server didnt even skip a beat with that many blocks. plus, all our FPS were around 25-30.
Builders: yahoo, Tony, KG, me, Lego, Stieff(really didnt do anything)
Yes, the entire build area in valley is roofed, 2 towers, one with a spiral staircase, and alot more cool things.
and lemme tell you, the new block skins are HAWT HAWT.
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I am unable to contribute to this thread, but screenshots are cool when they're one click away from the front page.
And OMFG I WANT!
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07-29-2006
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WOot!
Woot! Cant wait for the update, me and my buddy just bought a West Coast server guys, Ill post the IP soon!!
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07-29-2006
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Sourceforts Monkey :D
Master Craftsman
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Join Date: Mar 2005
Location: #Sourceforts
Posts: 908
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west coast server i like (being a west coaster myself)
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07-29-2006
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ADMINISTRATOR!
Veteran Fort God
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Join Date: Aug 2005
Posts: 4,468
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I'm not sure what made it so amazingly smooth, but I get a higher FPS in 192 with all graphics up than I do with the fps-boosting block skins and graphics turned down in 191. I was truely amazed.
As for you entRo, the pistol was scaled up because we noticed a lot of classes were running out of ammo midfield (Rocketeer is popular for that) or people were running out of spawn and forgetting to rearm. It dosn't make a lot of difference, theres something like a 2 hp boost on pistol hits, that's all.
SMG is also a lot more fun now the damage is slightly higher, it actually makes the scout usefull for ranged spraying.
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07-29-2006
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Flag Defence
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Join Date: Apr 2005
Posts: 95
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That fort looks awesome...
New patch = pretty good. Now all I want is that gamemode I suggested with the collection of combine balls.
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Remember me.. as a pimple on Society's ass...
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07-29-2006
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LEVEL UP
Flag Capper
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Join Date: Mar 2005
Location: Southern California
Posts: 3,937
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Quote:
Originally Posted by Khuskan
I'm not sure what made it so amazingly smooth, but I get a higher FPS in 192 with all graphics up than I do with the fps-boosting block skins and graphics turned down in 191. I was truely amazed.
As for you entRo, the pistol was scaled up because we noticed a lot of classes were running out of ammo midfield (Rocketeer is popular for that) or people were running out of spawn and forgetting to rearm. It dosn't make a lot of difference, theres something like a 2 hp boost on pistol hits, that's all.
SMG is also a lot more fun now the damage is slightly higher, it actually makes the scout usefull for ranged spraying.
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I heard the pistol damage was upped to 15 from 10, that makes it stronger than the AR2. If people are forgetting to get ammo at spawn, the logical thing to do would be.. give them ammo when they spawn. I don't see a reason why we don't get full ammo when we spawn, to be honest.
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07-29-2006
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Fort Builder
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Join Date: May 2006
Posts: 46
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Quote:
Originally Posted by entRo
If people are forgetting to get ammo at spawn, the logical thing to do would be.. give them ammo when they spawn. I don't see a reason why we don't get full ammo when we spawn, to be honest.
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TRUE. Also when too many people are on the serv, we have to wait for nothing.
Nothing about maps?
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07-29-2006
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ADMINISTRATOR!
Veteran Fort God
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Join Date: Aug 2005
Posts: 4,468
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You don't spawn fully armed so there is a slight forced delay in you becoming combat effective. Imagine how annoying it would be if you just killed two people, grabbed the flag then are killed by the same two people a moment later when they run out of spawn and unload 5 rockets each on you.
Also, on some maps, it presents a logistical problem where teams have to make sure ammo is easy to access.
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