We are excited to announce that the release of the upcoming version of SourceForts has been pushed forward due to popular demand. We can safely say that the update is 100% complete, and as bug free as the 1.9.x series will ever be. However, there have been delays in the compilation of linux server builds, which has forced us to withhold the release until they can be obtained. We plan to release the client build as soon as we are assured there will be servers on which to play, which is expected to occur no later than
Saturday, 1st December, 20GMT . Keep in mind that we will not hesitate to release earlier should the oppurtunity arise (which is quite likely), so check this space for updates!
Edit:
Also, here's the changelog.
Code:
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1. CHANGELOG
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ADDED
- 2x2 2D block. Added to all maps, spawnable via the cube shaped button.
- 1.5x4 2D block. Only available in one official map, but freely available for community mapper's use.
- Server variable "sf_forceteams". Forces players to join a particular team. (0 = Inactive 1 = Force blue 2 = Force red)
- func_disposer_selective
- Block counter on HUD.
- Dynamic block skins for damage levels.
- Maps (sphinx_v2, astrodome, angular, basin2, peakvalley, valley2, cargo, crete, underpass, league_pre_match)
- Spectator mode fully functional
CHANGED
- Block skins changed.
- All corpses are removed on a phase change.
- Irrelevent HUD items are invisible during build phase.
- HUD items display in team colours.
- RPG smoke trails display in team colours.
- Blocks break into gibs upon destruction.
- Game timer in minutes and seconds.
- RPG reloads after 1.5 seconds.
- Scoreboard. Seperate score and frag column.
- Block health displays when viewing a friendly block with the gravity gun equipped at close range.
- Players spawn with full ammunition.
- Only one touch point could be score by a player per spawn.
- All classes can sprint and shoot at the same time.
- Block health is 4000 by default.
- Suicides in build phase do not contribute to scoreboard.
FIXED
- Fast-block healing exploit
- Fast-shotgun exploit
- Slam-planting exploit
REMOVED
- Shotgun secondary fire.
- 1x1x1 3D block
- Maps (atrium, tread, rooftop, tallgrass, magma, fieldtrip, platform)
Note: Some minor items may be missing due to a certain ex-coders inability to provide a changelog for about 15 revs, and countless bug fixes (I literally mean something like 40) have been left off as they were caused by the port to sdk therefore not in 192.