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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 12-27-2008
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Default Merry Christmas!

Happy holidays!

As you well know, the year is quickly coming to a close, and development is starting to speed back up again after a week of hangovers and too much food!

Firstly we wanted to let you know about 1.9.5. Yes, you heard right. Slice, one of the teams modellers and apparently a closet coder decided to give himself a challenge with the current 1.9.4 and see where he could take it. Unfortunately there isn't much work available for the teams artists currently, due to so much of the art style having a dependency on some of our gameplay decisions and so whilst coding and design still powers ahead, the art team have been looking a bit abandoned recently!

It's been great to see what Slice is capable of and give him some more practice, while also making some interesting changes to the 1.9.x series. So far there are a couple of bug fixes, some small balance changes (requiring more testing) and a number of aesthetic changes, especially with the player models.

Now, onto what you've all been waiting to here. The next version of SF is still under heavy development and I must apologise for the great delay in getting you more news of it. A combination of the festive season and some really heated design discussions have caused some timing problems and some last minute change ups in the design document.

We'll be looking to announce the new name for the next version soon, but in the meantime we'd love to let you take a look through one of our current general design documents and see what you think. It of course goes with the normal disclaimer that nothing is final, many small things get changed often and many parts remain untested. The current document for release is also heavily limited in scope, it's a milestone marker for a solid testable build and doesn't contain much of the flair of a polished product.

There is still internal disagreement over a couple of aspects of the design document, but we thought we'd throw you one idea and see what you think of it and if anyone has any other ideas for it.

You'll find the design document in the Ideas and Suggestions section of the forum and we'd love to hear some debate on the issues presented. We'll likely post a revised design document once we've heard the communities thoughts on the ideas.

Thanks, and from the SF development team, have a happy new year!

PS, Santa left a present under the tree.

PPS, apologies for the odd sizing in that picture, the players haven't magically shrunk, nor are the blocks bigger in 1.9.5! That should be fixed up soon. The scout also over-starched his top before going to work, hence the stiff arms.

PPPS, for those who are already formulating their 1.9.5 flame posts in their head, take a breather for a moment. Slice already has a lot of SF 2.0 work under his belt, he alone decided he wanted to do some work on 1.9.4 as a challenge to himself and as a learning experience programming the Source SDK. If his work on 1.9.4 gives us an advantage in future version of SF, I think it's well worth it. If however you have some worthwhile, constructive criticism, or any ideas or suggestions for him, you're welcome to post them here.
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Last edited by Stieffers; 01-08-2009 at 01:33 AM.
  #2  
Old 12-27-2008
kaidus
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Cool.
  #3  
Old 12-27-2008
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Cool.
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  #4  
Old 12-27-2008
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sweet


old news to me actually, but whatever.
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  #5  
Old 12-27-2008
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well its good to see progress in both 19x and 2.0
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Old 12-27-2008
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Originally Posted by Sayyan View Post
PS, Santa left a present under the tree.

PPS, apologies for the odd sizing in that picture, the players haven't magically shrunk, nor are the blocks bigger in 1.9.5! That should be fixed up soon. The scout also over-starched his top before going to work, hence the stiff arms.
What the hell?
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Old 12-27-2008
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Click under the tree.
  #8  
Old 12-27-2008
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yay .5
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  #9  
Old 12-27-2008
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On the present.
  #10  
Old 12-27-2008
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hello?
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its pss

not pps
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