HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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07-01-2008
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July 08 Status Update
Hot off the press.
Quote:
Originally Posted by Khuskan
Almost there.
SourceForts has always been one for attracting new and strange errors, from bizaare timer crashes to servers shutting down when manipulating blocks, but this one really did hold us back.
Following an apparent SDK update, compiling levels has become problematic for myself and Black, the two main mappers on the project. What essentially happens is that, after compiling using high dynamic range lighting (an effect we're inserting into as many levels as we can), the 'reflective' textures known as cubemaps would fail to render properly on models and weapons, despite working correctly for the rest of the level.
The especially strange thing is how they would appear to work correctly after first compiling the level, only for them to stop working, leading to strange instances where the mappers would upload the map declaring the bug fixed, only for their dismay for it to be reported an open issue again.
Fortunately, processing the cubemaps in a level doesn't have to be done by the origional mapper, and other members of the development team seem to be able to run them with no issues. This workaround was discovered somewhat later than we would have hoped, however the levels are now being final compiled and handed over to other development members to finish off.
We're still testing a few things, but the release really is that one step closer, and we're hoping you're able to wait a little longer so this mod can be as polished as it possibly can be.
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Last edited by kaidus; 07-02-2008 at 12:58 AM.
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07-01-2008
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Banned
Fort Warrior
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Join Date: Jun 2007
Location: 192.168.1.2 44400
Posts: 1,296
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don't you have to pak some cubemap files into the bsp?
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Quote:
Originally Posted by MagicBobert
The answer is, however, always 42.
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07-01-2008
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Banned
Fort Warrior
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Join Date: Jun 2007
Location: 192.168.1.2 44400
Posts: 1,296
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i think the pakrat auto button does it for you
COULD SOMEONE UN FUCKING IP BAN ME SO I DON'T HAVE TO DOUBLE POST
__________________
Quote:
Originally Posted by MagicBobert
The answer is, however, always 42.
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07-01-2008
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Entity Guru
Flag Capper
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Join Date: Jul 2007
Posts: 2,437
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For some reason I think rush's been IP banned... I can't imagine why I'd think that.
Did you and Black try mat_realoadall (or whatever it is) while in a game with bugged textures? I've found that often fixes texturing issues.
__________________
Quote:
Originally Posted by Frozen
noooo every time someone quotes me I feel like my soul is being taken away a little 
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Not in cruelty, \ not in wrath, \ the Reaper came today.\ An angel visited \ this gray path, \ and took the cube away.
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07-02-2008
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ADMINISTRATOR!
Veteran Fort God
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Join Date: Aug 2005
Posts: 4,468
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Quote:
Originally Posted by computeraddict_ressurect
For some reason I think rush's been IP banned... I can't imagine why I'd think that.
Did you and Black try mat_realoadall (or whatever it is) while in a game with bugged textures? I've found that often fixes texturing issues.
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We followed the exact cubemap procedure on the developer community site to no effect.
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07-02-2008
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Fwar?!
Flag Capper
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Join Date: Jan 2006
Location: Somewhere or Other.
Posts: 3,810
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Kaidus Maps?
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Eat crayons, poop rainbows!
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07-02-2008
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Suverin Clan ******
Veteran Fort God
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Join Date: Apr 2005
Posts: 6,742
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He sucks.
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07-02-2008
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Forgot to add quote tags heh.
And yes I map, just not for SF.
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07-02-2008
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Fwar?!
Flag Capper
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Join Date: Jan 2006
Location: Somewhere or Other.
Posts: 3,810
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For what then?
__________________
Eat crayons, poop rainbows!
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07-02-2008
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Banned
Fort Warrior
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Join Date: Jun 2007
Location: 192.168.1.2 44400
Posts: 1,296
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He's Duke nukem forever's level designer
__________________
Quote:
Originally Posted by MagicBobert
The answer is, however, always 42.
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