Aspiring modelers, the SourceForts team is looking for you. We are in need of an additional modeler to help complete character, weapon, and prop models for our upcoming v2.0.0. Much preliminary concept work has already been completed so all we would require from you is the ability to transfer concept sketches to in-engine geometry. In order to be considered, you must provide us with examples of past work, preferably in the form of an online portfolio. A more in-depth outline of our requirements follows:
- Intimate knowledge of the 3d suite of your choice. (Maya, 3ds Max, XSI, etc.)
- Ability to rapidly prototype and revise concepts in 3d geometry.
- An understanding of UVW coordinate space translation in order to unwrap models for material mapping.
- An understanding of IK/FK and blended animation systems, bone weights and rigs for weapon and character animations.
- Knowledge of Half-Life 2 in relation to your modeling package. (Complete source file to SMD to MDL compilation)
Applications will stand out if they include:
- Previous experience with Half-Life 2 and its .smd(phy/ref/anim) and compilation to .mdl format.
- Experience with Photoshop and texture painting.
- Full character animation experience.
Please direct all applications and application materials to
info@sourcefortsmod.com
Your applications will NOT be considered if they do not link to example work. If you have no example work but would still like to apply, you are welcome to try your hand at modeling one of our concept characters, for example our
rocketeer concept.