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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #1  
Old 10-12-2006
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Default Unique, yet unefficient entrance/flag D

i just thought of this. The pictures dont say much, you have to use it for yourself to see how it works. but im going to try to explain.

http://img.photobucket.com/albums/v6...ldtrip0065.jpg
http://img.photobucket.com/albums/v6...ldtrip0066.jpg
http://img.photobucket.com/albums/v6...ldtrip0057.jpg
http://img.photobucket.com/albums/v6...ldtrip0061.jpg
http://img.photobucket.com/albums/v6...ldtrip0060.jpg
http://img.photobucket.com/albums/v6...ldtrip0063.jpg
http://img.photobucket.com/albums/v6...trip0068-1.jpg

it works by using a sprint ramp, and a bunch of loose blocks. The floor is all loose blocks. And as most of you know, walking on a loose block is not fun. Sprinting and jumping are difficult, and causes a delay(atleast for me).
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Old 10-12-2006
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OH MY GOD MY EYES >_<....

I can just shoot out the loose blocks, gg

Edit: Is that a crawl tunnel in the rear o_O
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  #3  
Old 10-12-2006
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no you cant.. thats what the central wall is for.
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Old 10-12-2006
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I wonder where you got the unfrozen block idea from??
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Old 10-12-2006
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He's saying that it doesn't take much to destroy an unfrozen block. It's a creative idea, but suffers from three detracting arguments: it uses a lot of blocks - while I'm sure you could improve the design to use less, it's still pretty intensive on the block-count, secondly some people don't judder much when on unfrozen blocks, if you know how the block will move, it's less of a hinderance and may even be a benefit, launching the player if they so desire. And finally the previously mentioned point that unfrozen blocks are far more vulnerable to destruction than frozen ones. Most classes can dispose of an unfrozen block in a few clips of ammunition.
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Old 10-12-2006
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?? i got it in a game when i ran over a unfrozen block 30 minutes ago

but like i said, unique yet unefficient.
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Last edited by zcmrfrodo; 10-12-2006 at 05:55 AM. Reason: better phrase
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Old 10-12-2006
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hmmmm... nvm coincidence
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  #8  
Old 10-12-2006
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Unfrozen blocks are a *great* way to send yourself flying across the map, especially with a ramp there...
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Old 10-12-2006
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Correct me if I'm wrong but arn't all blocks frozen at phase change. Thus making the entrance next to useless unless an engineer spends half the combat phase unfreezing them.
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  #10  
Old 10-12-2006
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Thus making the entrance next to useless unless an engineer spends half the combat phase unfreezing them.
The friendly unfreeze time is about 8 seconds. 8 seconds=/= half the combat phase.
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