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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 05-28-2006
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Well, no-one had posted any actual "bases" for a while so i thought i might upload the screenshots from a daily night on DigiS :P. It took about an hour, and people came and went... on average there were about 3-4 people (the server was passworded). No cheats or anything were used to build it, and most of it is completely random and would work well in a match, but hey, it looks cool. Builders: Me, Billeh, Zero, Cellermation, Tommie, Yahoo, Khuskan, Chanz (please say if i have forgotten someone ) but they came and left during the build. (sorry for tons of pictures... i hope i covered it all.)

Fort













Like it?
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Anyway why was there 2.0V models in the picture? Or is it just a thing SR got for being such a supportive clan of the mod?
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  #2  
Old 05-28-2006
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really cool forts but ...

you leave us with a build time more over 10000? T_T"

edit: i didn't build that much
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  #3  
Old 05-28-2006
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sweet forts dude, the blue one looks way over built though. red looks like it would get engi raped in a few minutes.. besides that they look great.
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  #4  
Old 05-29-2006
Black is a fag
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WHERE'S THE F**KING FLAG DEFENSE?! :evil:
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  #5  
Old 05-29-2006
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why do you need a flag defense did you see blues walls? Like 5 panals thick, haha.
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Old 05-29-2006
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Quote:
Originally Posted by teamstevo
why do you need a flag defense did you see blues walls? Like 5 panals thick, haha.
6 thick
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Anyway why was there 2.0V models in the picture? Or is it just a thing SR got for being such a supportive clan of the mod?
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  #7  
Old 05-29-2006
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thas jus silly.
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  #8  
Old 05-29-2006
The Anthro Horse
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If I was on there as an engineer and had someone actually protecting me I could put a hole in that within a few minutes ( if they actually protected me )
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Old 05-29-2006
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you only need to take one piece off anyway. Just build a ramp with it. 6 piece thick wall overrided instantly.
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  #10  
Old 05-29-2006
The Anthro Horse
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Ramp = They can just unweld it
Hole in wall = six pieces gone = harder for them to easily fix

Ramp + hole = multiple points of entry

On certain maps more than one point of entrance is a great thing, allows you to come from all sides and overthrow the enemy very quicky.
I just dislike ramps because its just too easy for the enemy to unweld, if I can do it to theirs fairly quickly ( sometimes behind my own walls ) then they could probably do the same. I find it complicated to fix a hole in a wall if there are no spare pieces around ( usually the case since everyone uses up all the pieces....usually )

On a map like skywalk, it can be complex to weld through all that since its such a small map and yes maybe impractical. But on larger maps, especially resevoir or city 6 panels is nothing if no one is paying attention to that specific wall or I got backup to keep them off me.

The smaller the map, the more complex it is for the engineers because the walls are easier to keep tabs on and the sparks are the dead give away.

Best way to keep engineer's off your walls is to make sure all your t'mates know that sparks = bad ( You'd be surprised how many idiots I have come across that think sparks only come from repairing a wall...lmao )

To sum it up, ramps are effective if you can keep their engineers away from it (IE. Keep rushing to prevent them from getting out of their walls ).
Making one hole is hard to fix, making MULTIPLE holes is nearly impossible to fix if you steal the pieces and they have none left at the moment.
Just depends on the engineer
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