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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 10-10-2006
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Default Skywalk Überfort

Yes, I am aware of the fact that there are more than enought "überforts" made in sf_skywalk. And yes, I am aware that this is a rather common type of Überforting. But bear me for this one time please. As here is my first Überfort:

The main wall is made of two layers of 2x3 and one layer of 1x5 expect the sides, where it's one layer of 1x5. These are the only "weak-spots" of the fort.

The non-entry (B) bunker is built so, that the shooter must be kneeled to be able to aim thru the gap. The entry-side (A) bunker is built in a way, that allows the user to hide completely if needed. Both A and B and very hard to nade. Both have a FOV to about 1/3 of the enemy base. This provides a managable sector to guard for snipers: not too large and not too small.

The crawl is made so that players are NOT able to use the sprint-bug to quickly get through. Enemies heads are visible thru the roof and there is a shooting-gap on the side. All of the entrance is built so, that it is impossible to kill the player from enemy's side of the map when he has entered the crawl. However the crawl is easily defended from inside.

The ramps to the battlements are placed in a way, that allows them to be easily reached from spawn. You can sprint right up there in case of an emergency, if there is no time to get ammo.

Overview from inside:
http://i115.photobucket.com/albums/n...kywalk0016.jpg

Mainwall from outside:
http://i115.photobucket.com/albums/n...kywalk0018.jpg
http://i115.photobucket.com/albums/n...kywalk0017.jpg
http://i115.photobucket.com/albums/n...kywalk0010.jpg
http://i115.photobucket.com/albums/n...kywalk0011.jpg

Entrance:
http://i115.photobucket.com/albums/n...kywalk0009.jpg
http://i115.photobucket.com/albums/n...kywalk0007.jpg

Entrance-side (A) bunker:
http://i115.photobucket.com/albums/n...kywalk0002.jpg
http://i115.photobucket.com/albums/n...kywalk0003.jpg

The secondary (B) bunker:
http://i115.photobucket.com/albums/n...kywalk0001.jpg
http://i115.photobucket.com/albums/n...kywalk0000.jpg

The ramps to the battlements:
http://i115.photobucket.com/albums/n...kywalk0004.jpg
http://i115.photobucket.com/albums/n...kywalk0008.jpg

The battlements:
http://i115.photobucket.com/albums/n...kywalk0006.jpg
http://i115.photobucket.com/albums/n...kywalk0005.jpg

The secondary walls:
http://i115.photobucket.com/albums/n...kywalk0013.jpg
http://i115.photobucket.com/albums/n...kywalk0012.jpg

The (done in a hurry) Flag-entry:
http://i115.photobucket.com/albums/n...kywalk0014.jpg
http://i115.photobucket.com/albums/n...kywalk0015.jpg
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  #2  
Old 10-10-2006
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Nothing new.
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  #3  
Old 10-10-2006
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They're all in skywalk for a reason - its a standard map that means that forts can be eaisily compared.
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  #4  
Old 10-10-2006
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forts that arent built with standard block limits are lame. to me.

I mean its a good fort, but every one uses skywalk, and they're basically the same.
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  #5  
Old 10-11-2006
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That's a pretty functional fort compared to most uberforts.
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  #6  
Old 10-11-2006
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ya, flag entrance and base entrance need work tho, such as being able to see into the crawl, and having a bullet blocking 2x3 infront of the entrance to the entrance, so you dont get shot off the edge while entering the entrance. and the flag D is too easy
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  #7  
Old 11-05-2006
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I like the bunkers... Too bad so few players seem to realize how good they really are.. I have like died 1 time out of 100 times ive used bunkers. Its really nice, because one guy can defense by himself, while the others go flag ;D
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  #8  
Old 11-07-2006
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imo, there should always be a wall raping sort of architecture with those high walls because you wont be getting to the unfreezers really fast (i mean a decent bunker in the middle of the wall, which gives you a view over the entire wall but still shields you from the midfield)
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  #9  
Old 11-07-2006
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I would love to see some different uberforts rather then skywalk.
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