Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 07-16-2008
Banned
Experienced Builder
 
Join Date: Jun 2008
Posts: 340
Default moar 2.0 ideas

Kay well I'll just list a few things I came up with for 2.0

First off you should get points for block healing and block damage.

Now here's another suggestion:

It's called: The Overload Charge

This charge is gained by the team as a whole and it goes off 10 seconds after the charge is reached.

When a team is doing over 250 damage to a block in a second (that seems reasonable right??) the overload charge slowly goes up, when a team is doing over 400 damage to a block per second the overload charge goes up faster, and when a team is doing over 500 damage to a block per second the overload charge goes up the fastest. The numbers might not be good, but you get the idea.

When the overload charge is reached, all damage to any block is 3 times greater than it normally would be. The charge would last for 10 seconds.

That could be overpowered, so in addition to that there would be something like the ubercharge in tf2, except for blocks. This would build up when builders would heal blocks and this would also be a team charge. Except this wouldn't go off at the same time. Each builder would use mouse3 to activate this charge and after the first builder would let off his charge the others would have 15 seconds to use their charge. When the charge would go off, the builder would have 2 options: 1) He could heal the block at 4X healing rate than before or 2) He could make the block still susceptible to damage, but the block wouldn't fall under 5% health. This charge would last for 15 seconds.

Another suggestion is for different block characteristics. There would be the normal blocks and then there would be:

Offensive Block: This block has little health, but it reduces the damage done to the teammates in the area of the block and restocks them with ammo.

Support Block: This block has a decent amount of health, but it heals teammates slowly and also heals faster the more teammates are around the builder. Meaning if there are 5 teammates around the builder he can heal the block faster than if he was just there by himself.

Defensive Block: This block has an enormous amount of health, but doesn't do anything but block and it has a slow healing rate.

If you just spawned a block it would be a default block (like one now, but if you were to select "special block" then these block options would come up.

And for a gametype mode a good one would be a combination of CP and CTF where whenever a team controls all the control points the flag becomes available, but whenever one of the CP's is recaptured the flag is permanently stuck in the spot where the player had it until all the CP's are captured again. *you could make it so that both flags become available making it so that the gameplay is more interesting
Reply With Quote
  #2  
Old 07-16-2008
Jon's Avatar
Jon Jon is offline
ٿٿٿٿٿٿٿٿٿٿٿٿٿٿٿٿٿٿٿٿ ٿٿٿٿٿ
Veteran Fort God
 
Join Date: Feb 2007
Location: ٿٿٿٿٿٿٿٿٿٿٿٿٿٿ
Posts: 4,132
Default

huy i heard sf 2.0 isnt tf2
Reply With Quote
  #3  
Old 07-16-2008
Veteran Fort God
 
Join Date: Sep 2006
Posts: 5,851
Default

Sorry but just skimming through your entire idea, just stinks of TF2. Just blocks being the classes.

Quote:
Originally Posted by Jon1221 View Post
huy i heard sf 2.0 isnt tf2
Reply With Quote
  #4  
Old 08-29-2008
Village Idiot
Bunker Builder
 
Join Date: Dec 2006
Posts: 104
Default

Quote:
Originally Posted by Black™ View Post
Sorry but just skimming through your entire idea, just stinks of TF2. Just blocks being the classes.
OMFG THERE SHOULDN'T BE ROCKETEER, ENGINEER ETC. CLASSES, WE SHOULD BE BLOCK CLASSES INSTEAD!!!!1111111111111111
Reply With Quote
  #5  
Old 08-29-2008
Veteran Fort God
 
Join Date: Sep 2006
Posts: 5,851
Default

Quote:
Originally Posted by newguy View Post
OMFG THERE SHOULDN'T BE ROCKETEER, ENGINEER ETC. CLASSES, WE SHOULD BE BLOCK CLASSES INSTEAD!!!!1111111111111111
I'm serious, if it's that painfully obvious. It'd be like "Lol the mod that ripped off TF2 completely."
Reply With Quote
  #6  
Old 07-16-2008
Banned
Experienced Builder
 
Join Date: Jun 2008
Posts: 340
Default

I can definitely see how you can think that they sound like ideas for tf2.

To Black:

They're supposed to serve a purpose thats not just "blocking" the path of the enemy team and make it so that there's more variation in blocks and that they have a bigger role in the game. Just thought it might be a little more interesting, but just all normal blocks wouldn't make a big difference..
Reply With Quote
  #7  
Old 07-16-2008
shishak's Avatar
Shittiest Map Maker Evar!
Experienced Builder
 
Join Date: Jan 2007
Location: California
Posts: 311
Send a message via AIM to shishak
Default

I like the first idea, but i would like to see it work where if you choose to heal a block with "uberhealing" then you can do it instead of healing faster, you can heal over 100%
__________________



BUT OF THEIR POWERS!!!
Reply With Quote
  #8  
Old 07-16-2008
computeraddict_ressurect's Avatar
Entity Guru
Flag Capper
 
Join Date: Jul 2007
Posts: 2,437
Default

...even to say, 9000%? Or how about 9001%?
[troll]
But special blocks would be interesting to experiment with. It's too early to start throwing out ideas for 2.0. [/troll]
__________________
Quote:
Originally Posted by Frozen View Post
noooo every time someone quotes me I feel like my soul is being taken away a little
Not in cruelty, \ not in wrath, \ the Reaper came today.\ An angel visited \ this gray path, \ and took the cube away.
Reply With Quote
  #9  
Old 08-29-2008
Trainee
 
Join Date: Sep 2007
Posts: 5
Default

I have an idea for 2.0..
What if you can save your base or something like that..?
or a pre-fab base?
dunno..
just an idea..
Reply With Quote
  #10  
Old 08-29-2008
Muuhh's Avatar
FcN| Wuff
Master Craftsman
 
Join Date: Apr 2007
Location: Good old Germany
Posts: 788
Default

wow what a great idea.
too bad that there's a plugin for 193 that exactly does that.

yea it does!
__________________
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 05:06 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0

Tab