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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 09-02-2008
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Default Melee Class

Seriously there needs to be a melee class in some update down the line of Sourceforts. I've been wanting a melee class since there was one in concept for the old 2.0. Some of you might say how dumb that is and how it will serve no purpose and the noobs will play it and blah blah blah. What needs to happen is that said class that only has melee and only accessible through a console command. I needa brap some people.
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  #2  
Old 09-02-2008
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Turn the scout into the melee class, amirite.
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  #3  
Old 09-02-2008
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Turn the scout into the melee class, amirite.
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  #4  
Old 09-02-2008
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The melee class should not be a recreation of an old class but a brand new class so stop quoting Draken. And in before someone quotes Draken again
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  #5  
Old 09-02-2008
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In 2.0, the scout is going to be much, much more useful for it's actual job, and therefore his projectile/hitscan weapons MAY (don't quote me on this) be removed and replaced with a melee weapon to prevent him from being overpowered, or at least particularly 'powered' in combat.

(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
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  #6  
Old 09-02-2008
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Originally Posted by Scatman. View Post
In 2.0, the scout is going to be much, much more useful for it's actual job, and therefore his projectile/hitscan weapons will be removed and replaced with a melee weapon to prevent him from being overpowered, or at least particularly 'powered' in combat.
heh jk...

According to scat this MAY happen!
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  #7  
Old 09-02-2008
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Originally Posted by Scatman. View Post
In 2.0, the scout is going to be much, much more useful for it's actual job, and therefore his projectile/hitscan weapons WILL be removed and replaced with a melee weapon to prevent him from being overpowered, or at least particularly 'powered' in combat.
SWEET!

Srs though, Potato is right, needs moar chainsaw.
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  #8  
Old 09-02-2008
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Quote:
Originally Posted by Scatman. View Post
In 2.0, the scout is going to be much, much more useful for it's actual job, and therefore his projectile/hitscan weapons MAY (don't quote me on this) be removed and replaced with a melee weapon to prevent him from being overpowered, or at least particularly 'powered' in combat.

(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
(don't quote me on this)
Quoted.
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  #9  
Old 09-02-2008
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Scat said we're going to have a melee class and it's going to be awesome.
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proof sol said it
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  #10  
Old 09-02-2008
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The new none class will have a crowbar, a stunstick with 100 health and 100 armor. 425 is the sprint speed. win.
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