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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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Old 12-19-2007
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Default Soundpacks

If this is the wrong place to ask by all means move!

How can i create my own sound pack, for my own use? I just wanna get some goofy sounds like cartoonish...i can get tons off findsound.com...is it HARD toadd custom sounds?
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Old 12-19-2007
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For a server or what?
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Old 12-19-2007
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Quote:
Originally Posted by czar View Post
For a server or what?
client, like custom block textures, but i dont think none of that stuff is allowed in this league. I just want my pepsi vs coke skins and some cool cartoons sounds. Like when I sprint i want a cartoon burn out... :p and sping soungs when I jump!
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Old 12-19-2007
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hehehehe
yeah that's possible, just replace the normal sound files =)
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  #5  
Old 12-19-2007
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Quote:
Originally Posted by HisChild View Post
hehehehe
yeah that's possible, just replace the normal sound files =)
could ya tell me where they are? I looked lol
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Old 12-19-2007
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I'm not sure how much you know about Source, so I'll start from scratch.

All data (materials, models, sound) is stored in GCFs, maintaining the same folder structure as a mod, you can think of it like an archive file. Everything is still held in folder like /materials /maps /sounds but it saves a lot of space. So for example when you download SourceForts, you don't download all the data that comes with HL2DM, just the additional custom content.

To get back to the point, if the sound you want to change are default Source engine sounds, you'll need to use GCFScape to open the correct GCF file. And then export the sounds file you want, retaining the directory structure into:

SourceMods/sourceforts/sounds/

You can then edit these files normally. The custom sounds (mainly Khuskans voice) are all stored in SourceMods/sourceforts/sounds/ctf
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Old 12-19-2007
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Quote:
Originally Posted by Sayyan View Post
I'm not sure how much you know about Source, so I'll start from scratch.

All data (materials, models, sound) is stored in GCFs, maintaining the same folder structure as a mod, you can think of it like an archive file. Everything is still held in folder like /materials /maps /sounds but it saves a lot of space. So for example when you download SourceForts, you don't download all the data that comes with HL2DM, just the additional custom content.

To get back to the point, if the sound you want to change are default Source engine sounds, you'll need to use GCFScape to open the correct GCF file. And then export the sounds file you want, retaining the directory structure into:

SourceMods/sourceforts/sounds/

You can then edit these files normally. The custom sounds (mainly Khuskans voice) are all stored in SourceMods/sourceforts/sounds/ctf

<333!
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Old 12-19-2007
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PM if you get stuck and I'll point out what files need to go where.
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Old 12-19-2007
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and then ask for n00dz.
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