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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 07-22-2008
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Default Setting Up Source SDK for SF 1.9.3

This will setup Source SDK for you.

NOTE: Where you find "[User Name]" replace with your steam name.
First, open startmenu, and select run.

Copy snd paste the following, then hit enter.
C:\Program Files\Steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\GameConfig.txt

You should now see something similar to this:
(games may vary)
Code:
"Configs"
{
	"Games"
	{
		"Counter-Strike: Source"
		{
			"GameDir"		"c:\program files\steam\steamapps\[User Name]\counter-strike source\cstrike"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\cstrike.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\[User Name]\counter-strike source\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\[User Name]\counter-strike source"
				"MapDir"		"c:\program files\steam\steamapps\[User Name]\sourcesdk_content\cstrike\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\[User Name]\counter-strike source\cstrike\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
		"Half-Life 2 Deathmatch"
		{
			"GameDir"		"c:\program files\steam\steamapps\[User Name]\Half-Life 2 Deathmatch\hl2"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\hl2mp.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\[User Name]\Half-Life 2 Deathmatch\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"info_player_start"
				"BSP"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\[User Name]\Half-Life 2 Deathmatch"
				"MapDir"		"c:\program files\steam\steamapps\[User Name]\sourcesdk_content\hl2mp\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\[User Name]\Half-Life 2 Deathmatch\hl2\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
	}
	"SDKVersion"		"2"
}

Now place a line above a game name. (EX. "Half-Life 2 Deathmatch" )
Then copy the following and paste it into that line.

Code:
"Sourceforts 1.9.3"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\sourceforts"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\sourceforts\sourceforts.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\[User Name]\Half-Life 2 Deathmatch\hl2.exe"
				"DefaultSolidEntity"		"env_bubbles"
				"DefaultPointEntity"		"info_player_team_spawn"
				"BSP"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\[User Name]\sourcesdk\bin\ep1\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\[User Name]\Half-Life 2 Deathmatch"
				"MapDir"		"c:\program files\steam\steamapps\[User Name]\sourcesdk_content\SourceForts"
				"BSPDir"		"C:\Program Files\Steam\steamapps\SourceMods\sourceforts\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}
Now hit save. Then startup Source SDK, Select Sourceforts 1.9.3 from the drop down list, and then your ready to roll!

BUT WAIT!
The developers never fixed the .fgd when they changed the blocks!
So now you have hammer thinking you have 3 2d blocks and 2 3d blocks, and sourceforts knowing you have 4 2d blocks and 1 3d block.

DO NOT DO THIS IN OFFLINE MODE!!
DO NOT DO THIS WHILE GAME IS RUNNNING!!

The following is a link to a fixed .fgd.
Place in ...\steamapps\sourcemods\sourceforts\[FILE GOES HERE]
FIRST!! Make a copy of the current one and place it somewhere safe.
NOTE: SOURCEFORTS.FGD NOW INCLUDES 2D 5x4 BLOCK.
sourceforts.fgd

Note: This is not an official fix. I am not a developer. If something goes wrong, revert to old .fgd.



Thanks and Credit goto [-ZiG-] Tehelee & Shaander!
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Last edited by Tehelee; 07-24-2008 at 01:35 PM.
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  #2  
Old 07-22-2008
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wow, that can really decrease the time somebody may take to config his Source SDK...

and for the bloc fix, if it worked for you, that should work with other people
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  #3  
Old 07-22-2008
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just make sure you fix up the path names in the text as im sure not everyones account is tehelee or have steam installed in that exact path (some have valve in the path)
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  #4  
Old 07-22-2008
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y, I've noticed that. but you should tell [explicitly] that we have to remplace "tehelee" with our own Steam-account name, because I'm pretty sur that people will just copy-&-paste and then will come here to complain that it's not working.
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  #5  
Old 07-22-2008
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I hope you added the 1.5x4 block. Mine and Saxywolf's version includes it, as well as correcting the 3d 1x1 model to a 2d 2x2 in hammer.
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  #6  
Old 07-23-2008
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Quote:
Originally Posted by Black™ View Post
I hope you added the 1.5x4 block. Mine and Saxywolf's version includes it, as well as correcting the 3d 1x1 model to a 2d 2x2 in hammer.
Fixed the 3d 1x1 to a 2d 2x2 block, but not the 2d 5x4.
Will re-upload .fgd tommorow with fix. ( tommorow = July 24 2008 )
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  #7  
Old 07-24-2008
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here is blacks
sourcefortsfgd.rar
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  #8  
Old 07-24-2008
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Cheers, but I think there might be a slight problem with it some where. Unless Saxy completely fixed it. So it's worth testing.
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  #9  
Old 07-24-2008
Tehelee's Avatar
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Fixed all noted problems. As of July 25, 2008 8:36am EST
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