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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #1  
Old 08-20-2006
Hiding like a Ninja!
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Default SourceForts Speedway....Build to Race, Race to Win!

Well, as Billeh stated in a earlier thread, vehicles have been debugged to the point that we can add them to SourceForts. Just spent the last couple hours building, testing and racing in the first SourceForts Speedway, and here are the very awesome results:






Heres a layout of the track when we finally finished up:


Played on the Overwatchers server with:
BlackOpsKiller, Stevo, AzureDrake, BlueBlahBlee, Duke, Uzi, Kochizz and Myself. If I forgot anyone else who helped, thanks and sorry :?

GMod eat your heart out. SourceForts Racing FTW!
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  #2  
Old 08-20-2006
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17fps and how many blocks?

racing ftw.
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  #3  
Old 08-20-2006
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17 indeed.....probably a couple thousand in the racetrack....probably a couple hundred more in a racetrack REd was designing (but I dont think finished)...server was starting to choke by that last screenshot (as is often the case in Hugeflatmap with too many blocks :P

I've got a couple demos (as did everyone else who was on the server) I'll post those once I can host them.
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Old 08-20-2006
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Heres 3 demos from the event:

First one is of me watching the race on our first track, which was smaller.
http://hth.overwatchers.com/demos/race1.dem


Second one his of me racing on the smaller track
http://hth.overwatchers.com/demos/race2.dem


Third is of me in the larger much more difficult track.
http://hth.overwatchers.com/demos/race3.dem
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  #5  
Old 08-20-2006
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All I can say is SWEET!
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  #6  
Old 08-20-2006
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I was playing on SOS server earlier they had working airboats .
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  #7  
Old 08-20-2006
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*updating hugeflatmap*
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  #8  
Old 08-20-2006
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wow. thats really something. Next time make sure you build one 200m in the sky, starwasrs podracer style!
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  #9  
Old 08-20-2006
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Pastori, when you do that update, add some individual spawner buttons for each block, especially a few with the 3d 1x2 so that people can easily grab the button and walk backwards while pressing "e" and layout a track very quickly. (Also, if you could make the other spawners spawn more efficiently (example for the 2d 2x3's would be to spawn vertically so that someone else can quickly freeze and have a nice vertical panel. Experiment with timing on these things so that someone can just walk backwards and make a HUGE track easily. Perhaps add a track counter that counts laps for blue vs red?

Voila: You've got sf_raceway.
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  #10  
Old 08-20-2006
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Good to hear that vehicles are working well enough; there are actually airboats in the latest version of sf_pierpressure. Now if only I could get Vis to finish compiling I'd put it on the showcase :/
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