Quote:
Originally Posted by Sigmund Fraud
It's not that hard to do. Open the bsp in notepad, remove the protection entity, save, VMEX.
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Was musing over this thread.
The prefab isn't a entity. It's coding doesn't exist in the vmf. So opening with notepad or whatever will not remove it.
The only way to get rid of it, is by recoding part of the vmex decompiler and setting it to ignore decompile protection.
Simple for people who code a lot of java, annoying for people that don't code at all.
Also the "NODECOMP" method is just a joke, literally it makes it more obvious. Open a bsp, and do a find and replace for the word "NODECOMP" and remove it from what ever entity has it.
Same with the nodecompile texture, just replace it to something like nodraw.