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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #111  
Old 03-27-2008
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Map for the contest : sf_hilly_2

-- Mapinfo --
Mapper: Scienci
Download link: http://freenet-homepage.de/scienci/maps/sf_hilly_2.zip (515858 Bytes | Uploaded & Link Checked )
Map Version: L6R1 (local 6 / released 1)
SF Version: Tested on 1.9.3
Installation: put the .bsp in your .../sourceforts/maps/ folder
Map Showcase forum thread link: http://sourcefortsmod.com/boards/showthread.php?t=9729
Credits: Thanks to everyone who gave me some ideas how i can improve sf_hilly .. now it's a really different map
Description/Notes: This is a map with a hilly floor and two ways over it
Permissions: I give the official Sourceforts staff, or person appointed by, permission to update my map to make it compatible with new versions or fix game-play bugs. Anyone may use content from the map as long as they give credit where due. Any re-release of this map or a map that uses content must be packaged with a sf_mapname_readme.txt file giving the same permissions.

-- Images -- made in 1.9.2
Image 1 Image 2
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  #112  
Old 03-27-2008
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doesnt there have to be a theme of combine vs rebel?

doesnt look like it to me
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11:29 p.m. - ☢ AZgAg: did the fgd was moved?
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  #113  
Old 03-27-2008
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what would you say, whatwhat are criterions of that theme ?
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  #114  
Old 03-27-2008
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I'd enter, but i don't have access to my computer right now :/
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  #115  
Old 03-28-2008
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Does it look better


After i had a wrong texturing .. ?


Notice:
1. i was outside the skybox where the air seems to be black
2. downloadfile updated ...
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  #116  
Old 03-28-2008
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Quote:
Originally Posted by arenaceous View Post
doesnt there have to be a theme of combine vs rebel?
Quote:
Originally Posted by scienci View Post
what would you say, what are criterions of that theme ?
Yea, the theme is "Combine vs. Rebel." I'm not putting any stipulation on what you can or have to do for the theme thus maps that don't really have a theme, default to Combine vs. Rebel due to the default models and weapons.

Another reason I chose the theme is that there is a plethora of goodies available in the standard SDK. Thus it's the easiest theme to use, but also the easiest to go buck wild with.

And... it's over. When I get home, I'll post an announcement to start voting.
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Last edited by Saxywolf; 04-01-2008 at 12:04 AM.
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  #117  
Old 04-02-2008
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Aww .. i forgot to re-release a map with a little decal-decoration on sunday (i was not at home the last 2 days ... )

my fault ..
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  #118  
Old 04-02-2008
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Quote:
Originally Posted by Sigmund Fraud View Post
It's not that hard to do. Open the bsp in notepad, remove the protection entity, save, VMEX.
Was musing over this thread.

The prefab isn't a entity. It's coding doesn't exist in the vmf. So opening with notepad or whatever will not remove it.

The only way to get rid of it, is by recoding part of the vmex decompiler and setting it to ignore decompile protection.

Simple for people who code a lot of java, annoying for people that don't code at all.

Also the "NODECOMP" method is just a joke, literally it makes it more obvious. Open a bsp, and do a find and replace for the word "NODECOMP" and remove it from what ever entity has it.

Same with the nodecompile texture, just replace it to something like nodraw.
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  #119  
Old 04-04-2008
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Quote:
Originally Posted by scienci View Post
by the way .. does anyone have a custom-maps-server ?
I do, but I won't un-password it because it's crashable. As of this post it's been password protected for a full month.
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