Sorry if this is in the wrong place, or just inappropriate.
I was playing yesterday and one player in particular was getting alot of kills, I suspected he was hacking and sure enough when I spectated him from his first person view I saw what looked like an auto-aiming program doing the work.
I tried talking to the server admin about it, but it was pretty clear that the hacker and the admin were friends, and the hacker wasn't going to get banned. Another player accused the hacker of cheating, but the hacker and the admin both denied it.
Decide for yourself, is this player a hacker? (I think so)
Hudson, a demo would be pretty rad as it's 1000* easier to check by wireframing n shit.
Also bob I'm not sure if you're lookin to take a cheap shot on ev with that one or actually get an opinion, but this is cleaaarrlly hacking. Go to 20-30ish (throughout the whole thing in fact, but there was a pretty specific moment I recall here) and you can see pixel perfect tracking (although spectator delay marks the crosshair an inch or so off the player model), even through props where you can't actually see the opponent let alone hit him.
Hudson, a demo would be pretty rad as it's 1000* easier to check by wireframing n shit.
Also bob I'm not sure if you're lookin to take a cheap shot on ev with that one or actually get an opinion, but this is cleaaarrlly hacking. Go to 20-30ish (throughout the whole thing in fact, but there was a pretty specific moment I recall here) and you can see pixel perfect tracking (although spectator delay marks the crosshair an inch or so off the player model), even through props where you can't actually see the opponent let alone hit him.
I would be willing to give you full use of neofort's code provided you move to neoforts.com and i get some say as to how the game assets are used. Also maybe rights to maps and models ?