the facts about grav-nadeing
The grav-nade is the most powerful weapon in the game. It has one of the longest ranges; the rocket and crossbow have longer ranges but you can easily dodge a rocket, it’s very easy to see and is a lot slower than a grav-nade.
A sniper is more accurate than a grav-nade but again is a lot slower plus a sniper doesn’t have a massive explosion radius. In a way the grav-nade is more accurate than the sniper, as I’ve just said the sniper is slower so although is may have pin-point accuracy the person you’re shooting at can move out of the way, it’s much harder to dodge a grav-nade.
If with a grav-nade you miss by a few feet it will still kill them and kill/damage anyone within the blast radius, if you miss by more than a few feet lets say two yards it will still damage their health.
To summarise these last few points; the grav-nade is the most powerful weapon in sourceforts and I think it’s probably the most powerful weapon in any online multiplayer. I think it should either be taken out for 1.9.3 just to see what happens or make it a lot less powerful (50% less).
I think someone said it was one of the only ways to stop stalemates, nearly all the games I’ve played of sourceforts have ended with at least one or two touches in fact the only matches I’ve played where it’s been a stalemate is where there was a lot of grav-nadeing (mostly from members of SF clans). Actually the only matches I’ve played where there has been a draw is when there’s a lot of SF clan members playing which brings me on to my next point that I’ll be posting in another thread in a few days.
Can anyone find a reason to keep grav-nadeing in sf?
Last edited by porc-épic; 05-13-2007 at 02:31 PM.
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