Quote:
Originally Posted by iamacup
i just thought i would post so ppl dont get shocked.
the servers now run like this
Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10
And the new map rotation is - ive turned off downloads from server because it sometimes caused lag spikes.
sf_silence
sf_valley
sf_cylinders
sf_drainage
sf_abandon
sf_nomansland
sf_voy_v1
sf_pyramid
sf_tubular
sf_testmap
and i have put a nice little map pack up for people to download (16mb)
http://www.the-unknown.org/forum//showthread.php?tid=75
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You may want to try HL2's sv_downloadurl variable. In a nutshell what it does is directs the clients to an HTTP server (a web server) to download the files. The benefit of this is that the game server itself has no part in the downloads. The HTTP server handles all the work. Another benefit is that the files can be stored on another physical box from the game server, such as an existing web server.
Because HTTP downloads aren't subject to the same limits as in-game map downloads, the downloads go much faster. Instead of being limited to a few kilobytes per second, clients download files as fast as the web server can serve them up.
EDIT: This thread on the steam forums is supposed to provide more info on how to implement it, but the STEAM forums are down at the moment:
http://forums.steampowered.com/forum...threadid=57066