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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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  #1  
Old 07-01-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
Send a message via MSN to iamacup
Default -=?=- Changed Maps + configuration

i just thought i would post so ppl dont get shocked.

the servers now run like this

Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10

And the new map rotation is - ive turned off downloads from server because it sometimes caused lag spikes.

sf_silence
sf_valley
sf_cylinders
sf_drainage
sf_abandon
sf_nomansland
sf_voy_v1
sf_pyramid
sf_tubular
sf_testmap

and i have put a nice little map pack up for people to download (16mb)

http://www.the-unknown.org/forum//showthread.php?tid=75
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  #2  
Old 07-01-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
Send a message via MSN to iamacup
Default -=?=- Changed Maps + configuration

i just thought i would post so ppl dont get shocked.

the servers now run like this

Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10

And the new map rotation is - ive turned off downloads from server because it sometimes caused lag spikes.

sf_silence
sf_valley
sf_cylinders
sf_drainage
sf_abandon
sf_nomansland
sf_voy_v1
sf_pyramid
sf_tubular
sf_testmap

and i have put a nice little map pack up for people to download (16mb)

http://www.the-unknown.org/forum//showthread.php?tid=75
Reply With Quote
  #3  
Old 07-01-2005
FuzionMonkey
Guest
 
Posts: n/a
Default

cool map taker outer.

you should add faceoff.
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  #4  
Old 07-01-2005
FuzionMonkey
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Posts: n/a
Default

cool map taker outer.

you should add faceoff.
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  #5  
Old 07-01-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
Send a message via MSN to iamacup
Default

not done:P been busy
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  #6  
Old 07-01-2005
Experienced Builder
 
Join Date: Jun 2005
Location: UK
Posts: 335
Send a message via MSN to iamacup
Default

not done:P been busy
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  #7  
Old 07-01-2005
TheNerd
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Default

Quote:
Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10
Like the timing jsut enough to get what is needed done.
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  #8  
Old 07-01-2005
TheNerd
Guest
 
Posts: n/a
Default

Quote:
Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10
Like the timing jsut enough to get what is needed done.
Reply With Quote
  #9  
Old 07-01-2005
guspaz
Guest
 
Posts: n/a
Default Re: -=?=- Changed Maps + configuration

Quote:
Originally Posted by iamacup
i just thought i would post so ppl dont get shocked.

the servers now run like this

Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10

And the new map rotation is - ive turned off downloads from server because it sometimes caused lag spikes.

sf_silence
sf_valley
sf_cylinders
sf_drainage
sf_abandon
sf_nomansland
sf_voy_v1
sf_pyramid
sf_tubular
sf_testmap

and i have put a nice little map pack up for people to download (16mb)

http://www.the-unknown.org/forum//showthread.php?tid=75
You may want to try HL2's sv_downloadurl variable. In a nutshell what it does is directs the clients to an HTTP server (a web server) to download the files. The benefit of this is that the game server itself has no part in the downloads. The HTTP server handles all the work. Another benefit is that the files can be stored on another physical box from the game server, such as an existing web server.

Because HTTP downloads aren't subject to the same limits as in-game map downloads, the downloads go much faster. Instead of being limited to a few kilobytes per second, clients download files as fast as the web server can serve them up.

EDIT: This thread on the steam forums is supposed to provide more info on how to implement it, but the STEAM forums are down at the moment:

http://forums.steampowered.com/forum...threadid=57066
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  #10  
Old 07-01-2005
guspaz
Guest
 
Posts: n/a
Default Re: -=?=- Changed Maps + configuration

Quote:
Originally Posted by iamacup
i just thought i would post so ppl dont get shocked.

the servers now run like this

Build - 12
Fight - 10
Build - 5
Fight - 10
Build - 5
Fight - 10

And the new map rotation is - ive turned off downloads from server because it sometimes caused lag spikes.

sf_silence
sf_valley
sf_cylinders
sf_drainage
sf_abandon
sf_nomansland
sf_voy_v1
sf_pyramid
sf_tubular
sf_testmap

and i have put a nice little map pack up for people to download (16mb)

http://www.the-unknown.org/forum//showthread.php?tid=75
You may want to try HL2's sv_downloadurl variable. In a nutshell what it does is directs the clients to an HTTP server (a web server) to download the files. The benefit of this is that the game server itself has no part in the downloads. The HTTP server handles all the work. Another benefit is that the files can be stored on another physical box from the game server, such as an existing web server.

Because HTTP downloads aren't subject to the same limits as in-game map downloads, the downloads go much faster. Instead of being limited to a few kilobytes per second, clients download files as fast as the web server can serve them up.

EDIT: This thread on the steam forums is supposed to provide more info on how to implement it, but the STEAM forums are down at the moment:

http://forums.steampowered.com/forum...threadid=57066
Reply With Quote
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