Banner

Repeat

End

Forums

HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
  #1  
Old 11-06-2009
Sayyan's Avatar
Grandly Delusional
Veteran Fort God
 
Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
Send a message via MSN to Sayyan
Default Unreal Development Kit

The UDK has been released for free, full engine:

http://udk.com/
__________________
God.
Reply With Quote
  #2  
Old 11-06-2009
Snuffy's Avatar
SourceForts Project Lead
Fort Warrior
 
Join Date: Jun 2006
Posts: 1,707
Send a message via AIM to Snuffy Send a message via MSN to Snuffy Send a message via Yahoo to Snuffy
Default

Ooooooh.

Let's port PH to UE3!:P
Reply With Quote
  #3  
Old 11-06-2009
FreshDumbledore's Avatar
Concept Artist
Bunker Builder
 
Join Date: Oct 2009
Location: Germany
Posts: 141
Send a message via ICQ to FreshDumbledore
Default

Quote:
Originally Posted by Snuffy View Post
Let's port PH to UE3!:P
let's do it!!!
Reply With Quote
  #4  
Old 11-06-2009
Veteran Fort God
 
Join Date: Apr 2007
Location: Secret! :O
Posts: 7,970
Default

That's really awesome, might have to download it and mess around inside.
__________________
Quote:
Originally Posted by Kanroook on his CRT Monitor
Sir Kanroook: I turn the radiator off in my room and use it as a heater
Sir Kanroook: in winter
Reply With Quote
  #5  
Old 11-06-2009
Sayyan's Avatar
Grandly Delusional
Veteran Fort God
 
Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
Send a message via MSN to Sayyan
Default

The commercial license terms are actually really awesome:


Quote:
If you are creating a game or commercial application using UDK for sale or distribution to an end-user or client, or if you are providing services in connection with a game or application, the per-seat option does not apply. Instead the license terms for this arrangement are US $99 (Ninety Nine US Dollars) up-front, and a 0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US). UDK related revenue includes, but is not limited to, monies earned from: sales, services, training, advertisements, sponsorships, endorsements, memberships, subscription fees, rentals and pay-to-play.
__________________
God.
Reply With Quote
  #6  
Old 11-06-2009
MagicBobert's Avatar
I'M ON A BOAT.
Fort Warrior
 
Join Date: Oct 2006
Location: San Luis Obispo, CA
Posts: 1,158
Send a message via AIM to MagicBobert
Default

Quote:
Originally Posted by Sayyan View Post
The commercial license terms are actually really awesome:
We must have very different ideas of what "really awesome" means.

It does look interesting, though. It'll probably get used for a lot of free games and small projects, but I doubt many commercials games will use it, specifically because of the licensing terms.
__________________
Reply With Quote
  #7  
Old 11-06-2009
Sayyan's Avatar
Grandly Delusional
Veteran Fort God
 
Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
Send a message via MSN to Sayyan
Default

Quote:
Originally Posted by MagicBobert View Post
We must have very different ideas of what "really awesome" means.

It does look interesting, though. It'll probably get used for a lot of free games and small projects, but I doubt many commercials games will use it, specifically because of the licensing terms.
I'm comparing it to the Source engine. It means that without venture capital it's possible to create and publish a game on a very accomplished engine and earn money from it. As opposed to having to license it for a 6 figure sum.
__________________
God.
Reply With Quote
  #8  
Old 11-07-2009
MagicBobert's Avatar
I'M ON A BOAT.
Fort Warrior
 
Join Date: Oct 2006
Location: San Luis Obispo, CA
Posts: 1,158
Send a message via AIM to MagicBobert
Default

Quote:
Originally Posted by Sayyan View Post
I'm comparing it to the Source engine. It means that without venture capital it's possible to create and publish a game on a very accomplished engine and earn money from it. As opposed to having to license it for a 6 figure sum.
You'd still have to license the Unreal Engine to make any modifications to it. The UDK doesn't give you access to the engine.
__________________
Reply With Quote
  #9  
Old 11-06-2009
Stieffers's Avatar
It's stee - ffers damnit.
Flag Capper
 
Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
Send a message via AIM to Stieffers Send a message via MSN to Stieffers
Default

Unreal Editor is so much more powerful and so much easier to use than Hammer.
__________________
Hey there.
Reply With Quote
  #10  
Old 11-06-2009
Sauce's Avatar
SourceForts Design Team
Flag Capper
 
Join Date: Jan 2006
Location: ๏̯๏͡)
Posts: 3,635
Send a message via MSN to Sauce
Default

Note: UDK has no C++ support. It's all done using UnrealScript.

That and I actually prefer hammer to unrealEd, though that's probably because hammer was designed by a programmer :P
__________________

sf_skiff
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +1. The time now is 04:59 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2012, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.6.0

Tab