HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)
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11-06-2009
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Grandly Delusional
Veteran Fort God
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Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
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Unreal Development Kit
The UDK has been released for free, full engine:
http://udk.com/
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God.
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11-06-2009
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SourceForts Project Lead
Fort Warrior
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Join Date: Jun 2006
Posts: 1,707
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Ooooooh.
Let's port PH to UE3!:P
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11-06-2009
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Concept Artist
Bunker Builder
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Join Date: Oct 2009
Location: Germany
Posts: 141
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Quote:
Originally Posted by Snuffy
Let's port PH to UE3!:P
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let's do it!!!
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11-06-2009
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Veteran Fort God
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Join Date: Apr 2007
Location: Secret! :O
Posts: 7,970
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That's really awesome, might have to download it and mess around inside.
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11-06-2009
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Grandly Delusional
Veteran Fort God
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Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
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The commercial license terms are actually really awesome:
Quote:
If you are creating a game or commercial application using UDK for sale or distribution to an end-user or client, or if you are providing services in connection with a game or application, the per-seat option does not apply. Instead the license terms for this arrangement are US $99 (Ninety Nine US Dollars) up-front, and a 0% royalty on you or your company's first $5,000 (US) in UDK related revenue, and a 25% royalty on UDK related revenue above $5,000 (US). UDK related revenue includes, but is not limited to, monies earned from: sales, services, training, advertisements, sponsorships, endorsements, memberships, subscription fees, rentals and pay-to-play.
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11-06-2009
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I'M ON A BOAT.
Fort Warrior
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Join Date: Oct 2006
Location: San Luis Obispo, CA
Posts: 1,158
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Quote:
Originally Posted by Sayyan
The commercial license terms are actually really awesome:
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We must have very different ideas of what "really awesome" means.
It does look interesting, though. It'll probably get used for a lot of free games and small projects, but I doubt many commercials games will use it, specifically because of the licensing terms.
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11-06-2009
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Grandly Delusional
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Join Date: Dec 2006
Location: Plymouth, UK
Posts: 5,233
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Quote:
Originally Posted by MagicBobert
We must have very different ideas of what "really awesome" means.
It does look interesting, though. It'll probably get used for a lot of free games and small projects, but I doubt many commercials games will use it, specifically because of the licensing terms.
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I'm comparing it to the Source engine. It means that without venture capital it's possible to create and publish a game on a very accomplished engine and earn money from it. As opposed to having to license it for a 6 figure sum.
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God.
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11-07-2009
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I'M ON A BOAT.
Fort Warrior
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Join Date: Oct 2006
Location: San Luis Obispo, CA
Posts: 1,158
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Quote:
Originally Posted by Sayyan
I'm comparing it to the Source engine. It means that without venture capital it's possible to create and publish a game on a very accomplished engine and earn money from it. As opposed to having to license it for a 6 figure sum.
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You'd still have to license the Unreal Engine to make any modifications to it. The UDK doesn't give you access to the engine.
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11-06-2009
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It's stee - ffers damnit.
Flag Capper
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Join Date: Apr 2005
Location: Bmore, Merlind
Posts: 2,985
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Unreal Editor is so much more powerful and so much easier to use than Hammer.
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Hey there.
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11-06-2009
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SourceForts Design Team
Flag Capper
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Join Date: Jan 2006
Location: ๏̯๏͡)
Posts: 3,635
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Note: UDK has no C++ support. It's all done using UnrealScript.
That and I actually prefer hammer to unrealEd, though that's probably because hammer was designed by a programmer :P
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