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Upcoming v1.9.2
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Here is some much needed information about v1.9.2. Note that this has already been posted, but I wanted to make it more publicly accessible.

Look here for more information.
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Stieffers wrote:
i <3 u in rl


Last edited by Stieffers on Sat Aug 19, 2006 3:13 am; edited 1 time in total
Posted: Sat Jul 29, 2006 5:18 am  | Post subject: Upcoming v1.9.2
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Good to see it up on the frontpage now.

But really, a stronger pistol?
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fafinaf|andrew on irc.gamesurge.net
Posted: Sat Jul 29, 2006 5:38 am  | Post subject:
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Kylegar, in the Dev Diaries version of this thread, wrote:





We did that last night, The server didnt even skip a beat with that many blocks. plus, all our FPS were around 25-30.

Builders: yahoo, Tony, KG, me, Lego, Stieff(really didnt do anything)

Yes, the entire build area in valley is roofed, 2 towers, one with a spiral staircase, and alot more cool things.

and lemme tell you, the new block skins are HAWT HAWT.

I am unable to contribute to this thread, but screenshots are cool when they're one click away from the front page.

And OMFG I WANT!
Posted: Sat Jul 29, 2006 5:39 am  | Post subject: Screenies
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Woot! Cant wait for the update, me and my buddy just bought a West Coast server guys, Ill post the IP soon!!
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~Trig~
Posted: Sat Jul 29, 2006 5:59 am  | Post subject: WOot!
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west coast server i like (being a west coaster myself)
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Co-leader of Ass Kickers Annonymous
Posted: Sat Jul 29, 2006 7:09 am  | Post subject:
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I'm not sure what made it so amazingly smooth, but I get a higher FPS in 192 with all graphics up than I do with the fps-boosting block skins and graphics turned down in 191. I was truely amazed.

As for you entRo, the pistol was scaled up because we noticed a lot of classes were running out of ammo midfield (Rocketeer is popular for that) or people were running out of spawn and forgetting to rearm. It dosn't make a lot of difference, theres something like a 2 hp boost on pistol hits, that's all.

SMG is also a lot more fun now the damage is slightly higher, it actually makes the scout usefull for ranged spraying.
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Posted: Sat Jul 29, 2006 7:54 am  | Post subject:
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That fort looks awesome...

New patch = pretty good. Now all I want is that gamemode I suggested with the collection of combine balls.
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www.mutant5.com
Posted: Sat Jul 29, 2006 7:58 am  | Post subject:
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Khuskan wrote:
I'm not sure what made it so amazingly smooth, but I get a higher FPS in 192 with all graphics up than I do with the fps-boosting block skins and graphics turned down in 191. I was truely amazed.

As for you entRo, the pistol was scaled up because we noticed a lot of classes were running out of ammo midfield (Rocketeer is popular for that) or people were running out of spawn and forgetting to rearm. It dosn't make a lot of difference, theres something like a 2 hp boost on pistol hits, that's all.

SMG is also a lot more fun now the damage is slightly higher, it actually makes the scout usefull for ranged spraying.

I heard the pistol damage was upped to 15 from 10, that makes it stronger than the AR2. If people are forgetting to get ammo at spawn, the logical thing to do would be.. give them ammo when they spawn. I don't see a reason why we don't get full ammo when we spawn, to be honest.
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Posted: Sat Jul 29, 2006 8:01 am  | Post subject:
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entRo wrote:
If people are forgetting to get ammo at spawn, the logical thing to do would be.. give them ammo when they spawn. I don't see a reason why we don't get full ammo when we spawn, to be honest.


TRUE. Also when too many people are on the serv, we have to wait for nothing.

Nothing about maps?
Posted: Sat Jul 29, 2006 8:40 am  | Post subject:
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You don't spawn fully armed so there is a slight forced delay in you becoming combat effective. Imagine how annoying it would be if you just killed two people, grabbed the flag then are killed by the same two people a moment later when they run out of spawn and unload 5 rockets each on you.

Also, on some maps, it presents a logistical problem where teams have to make sure ammo is easy to access.
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Posted: Sat Jul 29, 2006 9:40 am  | Post subject:
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When i have this situation, i rush without going to the supply, and shoot them.
So ....
Posted: Sat Jul 29, 2006 10:07 am  | Post subject:
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I also believe 15 is too high. People might be using nothing but but pistols now. You can kill a scout with like 3 or 4 shots if you hit them in the head.
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Posted: Sat Jul 29, 2006 10:16 am  | Post subject:
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Khuskan wrote:
You don't spawn fully armed so there is a slight forced delay in you becoming combat effective. Imagine how annoying it would be if you just killed two people, grabbed the flag then are killed by the same two people a moment later when they run out of spawn and unload 5 rockets each on you.

Also, on some maps, it presents a logistical problem where teams have to make sure ammo is easy to access.

You're combat effective as soon as you spawn. If a guy has your flag, people will get to you as soon as possible. It only takes one rocket to put a scout down, or even a soldier in most cases if they've made it to your base.

I can't think of a map where you need to build around ammo boxes to make them easy to access. They're already easily accessible and unless you're just throwing shit everywhere, you'll be able to get to them no problem in combat.

teamstevo wrote:
I also believe 15 is too high. People might be using nothing but but pistols now. You can kill a scout with like 3 or 4 shots if you hit them in the head.

I know I sure as hell wont be using the SMG as a scout, and if I run out of bullets as an AR2, I've got a killing machine as a secondary!
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fafinaf|andrew on irc.gamesurge.net
Posted: Sat Jul 29, 2006 10:52 am  | Post subject:
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teamstevo wrote:
I also believe 15 is too high. People might be using nothing but but pistols now. You can kill a scout with like 3 or 4 shots if you hit them in the head.


THE HEAD ¬¬ seriously do you really think you can hit a scout sprinting and jumping around with a pistol (most inaccurate gun) in the head ¬¬
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Wiki
Posted: Sat Jul 29, 2006 10:59 am  | Post subject:
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I honestly don't know why you took away my bug - how you can stop the enemy refreezing simply by tapping 'r' on the block... Crying or Very sad

THAT WAS MY EXPLOIT!!!

But I must agree, 192 is looking great.
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Zing wrote:
Real gold is shinier and um... doesn't look like it got raped by a highlighter.


sf_skiff
Posted: Sat Jul 29, 2006 11:41 am  | Post subject:
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