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Tony
SourceForts Staff
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Joined: 23 Dec 2005
Posts: 203
Location: /dev/null
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Has now been released!
After months of effort, setbacks and staffing issues, the Team is proud to present version 1.9.2 of SourceForts. The game has come a long way since it's inception, and we could not be more proud.
Louti, our new lead programmer, has helped us tremendously since the temporary departure of our former lead coder Jlf. With this new version, Louti has brought us numerous fixes and some new functionality, as well as translation functionality for the game itself, allowing the team to make the game more accessible to players around the world. As well, Louti has prepared some new surprises that you can look forward to in release 1.9.3 and beyond.
As a team, we would like to thank everyone who's been following the mod. As many in the community know, the team has faced countless issues that have decreased productivity, even halting it temporarily. Without the support of our community, SourceForts would not exist as it does today.
Available now is the server package for SourceForts v.1.9.2. Visit the Downloads section for more mirrors.
Server Download (md5: 71ee17136443ff56d7104a2e1c1d946b)
Client Download (md5: f360e05df44f77f2fd255f7019859c95)
We will be hosting an our first official 32 player SourceFortsMod.com server, available the moment the client files are posted. Join us for the fun! Please refer to the following changelog for exact version updates.
| Code: | ADDED
- Events for scoring, touching flags, returning flags, many more.
- map_restart [time until restart]
-> map_restart [time] 1 - Resets map, but keeps scores.
- league_flipteams
- league_flipscores
- league_flip - Flips teams and scores.
- Added French language file.
- cl_help (default : 1). When different from 0, all help messages are shown (such as "You can't freeze this object here!").
- Added sf_freeze_delay which sets the time between unfreezing objects in build phase.
- Counter Strike Source's menu (amx)
- Maps (overload, conduit, metalurgy)
CHANGED
- Players now get 20 points for capturing the flag.
- Players now get 5 points for unfreezing an enemy plate.
- The flag no longer collides with players.
- Reduced shotgun damage.
- Increased sub machine gun damage.
- Increased pistol damage.
- Weapon bucket positions tweaked.
- Enabled console by default.
- Block models optimized.
- Block skins changed.
- All corpses are removed on a phase change.
- You must now wait 1sec. before freezing another object in Combat Phase.
- Flag holder icon.
- Physic kill icon.
- Default player class is once again the Scout.
- Reduced flag pickup delay. It's now a cvar, sf_flag_pickupdelay, default 1.3.
- Players now can't freeze the block being froze by some else.
- Players now can't unfreeze the same block.
FIXED
- Spawn bugs.
- Flag collision exploits.
- Class numbers now match with the corresponding keyboard number.
- Removed "null" class (happened when entering "playerclass 5" in console).
- Rocket trail bug.
- Fixed bug where the timer would display negatives value.
- Fixed bug where a block-freezing could be stop by the other team by running up to the block with the gravgun.
- Other small annoyances
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_________________
-Systems Administrator-
Who cares about Linux, anyway?
BSD4LYFE.
Last edited by Tony on Tue Aug 01, 2006 3:11 am; edited 3 times in total |
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Posted: Tue Aug 01, 2006 12:22 am | Post subject: SourceForts v1.9.2
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Kylegar
SourceForts Beta Tester
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Joined: 16 Mar 2005
Posts: 837
Location: #Sourceforts
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yea, but it looks good on the front page _________________
Co-leader of Ass Kickers Annonymous |
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Posted: Tue Aug 01, 2006 1:02 am | Post subject:
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Tony
SourceForts Staff
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Joined: 23 Dec 2005
Posts: 203
Location: /dev/null
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Swift, I can and I will. HTML is enabled in the forums, trust me. The PHPBB version is just effed.
CLIENT FILES ARE AVAILABLE! _________________
-Systems Administrator-
Who cares about Linux, anyway?
BSD4LYFE. |
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Posted: Tue Aug 01, 2006 1:04 am | Post subject:
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SwiftSpear
SourceForts Beta Tester
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Joined: 17 Apr 2005
Posts: 1966
Location: #2
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Oh, I see what you did, NM then
Can't wait to get those client files out. _________________
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Posted: Tue Aug 01, 2006 1:26 am | Post subject:
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FuzionMonkey
Master Craftsman
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Joined: 16 Mar 2005
Posts: 787
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ummm... just uncheck disable html in this post....
lol
gee what do you know? the client files are out now. _________________
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Posted: Tue Aug 01, 2006 1:40 am | Post subject:
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SwiftSpear
SourceForts Beta Tester
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Joined: 17 Apr 2005
Posts: 1966
Location: #2
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There were some SF RC builds that were pretty buggy. I think the whole point in waiting on the client release was to give louti one last pass at bug squashing. If you get the leaked client files they may cause problems with the modified client release tommorrow. _________________
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Posted: Tue Aug 01, 2006 1:43 am | Post subject:
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inzehhat
Bunker Builder
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Joined: 03 Jun 2006
Posts: 147
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<3 firefox monkey.
and i hope its good, im getting a speedpad with a cntrl pad 2morrow so i can play 90% with my left, unbroken, hand.
srry bout thechatspeak,im onehanded and impatient. _________________ Question Authority.
Defy Ignorance.
In Zeh Hat.
<i ATTEMPT hammer>
FREE ENTRO! |
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Posted: Tue Aug 01, 2006 3:24 am | Post subject:
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cellarmation
Flag Defence
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Joined: 07 Sep 2005
Posts: 92
Location: My Cellar
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wooo 1.9.2 downloading now!
Why is there no torrent file yet  |
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Posted: Tue Aug 01, 2006 8:10 am | Post subject:
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Murkrow
SourceForts Beta Tester
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Joined: 16 Mar 2005
Posts: 615
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THIS LACKS MODDB ANNOUNCEMENT _________________ ONEPOINTTHREEPOINTTWO
Posted: Mon May 42, 1337 13:37 pm Post subject: |
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Posted: Tue Aug 01, 2006 10:29 am | Post subject:
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Sauce
SourceForts Beta Tester
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Joined: 01 Jan 2006
Posts: 638
Location: Brizzy, Australia!
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yay! always good to see a new release. _________________
| Zing wrote: | | Real gold is shinier and um... doesn't look like it got raped by a highlighter. |
sf_skiff |
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Posted: Tue Aug 01, 2006 10:56 am | Post subject:
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Edward To
New Recruit
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Joined: 01 Aug 2006
Posts: 2
Location: Canada
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Hey, are there servers up for this version yet? I can't seem to find any, but I don't know if it's a problem with the game or my firewall.  |
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Posted: Tue Aug 01, 2006 4:25 pm | Post subject:
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entRo
Flag Capper
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Joined: 16 Mar 2005
Posts: 2734
Location: Southern California
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Yep, there's a bunch of servers up. _________________
fafinaf|andrew on irc.gamesurge.net |
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Posted: Tue Aug 01, 2006 4:39 pm | Post subject:
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02k
Flag Defence
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Joined: 03 Jun 2006
Posts: 91
Location: Karlstad, Sweden
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| cellarmation wrote: | | Why is there no torrent file yet :( |
Couse a torrent is pretty unnecessary for a 34mb file? :P 34mb doesnt couse to much stress for a server..
Anyway, I cant play the new version until sunday, becouse im not at home >.<
But i bet 1.9.2 > 1.9.1 :P thx for the new version guys _________________
http://snelhest.istheshit.net/ |
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Posted: Tue Aug 01, 2006 8:50 pm | Post subject:
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Edward To
New Recruit
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Joined: 01 Aug 2006
Posts: 2
Location: Canada
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| entRo wrote: | | Yep, there's a bunch of servers up. |
Hmm... I can't seem to see any servers even with my firewall disabled.  |
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Posted: Wed Aug 02, 2006 12:28 am | Post subject:
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DJ_Monkey_Pilot
SourceForts Beta Tester
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Joined: 16 Mar 2005
Posts: 1061
Location: UK
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Type the path of your gameinfo.txt file, maybe the installer missed or something. _________________
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Posted: Wed Aug 02, 2006 1:07 am | Post subject:
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