SourceForts v1.3.2
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SourceForts is a mod were you build forts to protect a flag. It's like CTF except you build things
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Installation
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Extract this zip to Steam\SteamApps\SourceMods and open it from the Play Games menu of steam.
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Playing
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When the game starts, it'll either be in build state or fight state.
In the build state, you have the gravity gun, and a freezer gun and a crowbar/stunstick (if the server has the cvar set for it). 
In this time, you build your fort with your team mates. 
To unfreeze objects, look at the object and hit secondary fire.

If you're on a server with less than 4 people (or whatever the server has set) you may use the freeze command to freeze the currently held object (Default is the x key)

In the fight state, you start with the SMG, Pistol and Grenades by default.
You can hit B (or whatever you have set) during the game to see what the buy choices are, there is multiple pages, each time you hit it it'll go to the next one. You can buy things with the F keys by default.

Once you buy something, you'll have it for the whole round, you may also purchase things during build mode to prepare for fight mode.

To grab a flag, just run into it and it'll appear above your head. Go back and touch your own flag to score, you recieve 5 frags for this.
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Map Making
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Just add in the FGD and you're set. 
You MUST, I repeat, MUST add in a logic_gametimer or the map won't work properly.
The logic_gametimer has input/outputs to force build time/fight time or when it hits build time/fight time.

It's a good idea to make func_fortsite brushes over team fort areas, so the other 
team can't freeze/unfreeze in it

For flags, you use the red_flag and blue_flag, which have inputs to force them to return.

Remember to add team spawnpoints, info_player_rebel (red) and info_player_combine (blue)

If you don't want areas to be frozen, use the func_nofreeze entity.

The source for sf_testmap is included.
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Servers
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You can just use Create A Server to make servers.

The cvars for servers are:
	mp_buildtime 	  - default: 10 - Amount of time for building (mins)
	mp_fightime 	  - default: 15 - Amount of time for fighting (mins)
	mp_ctf_autoreturn - default: 45 - Amount of time until the flag auto-returns (secs)
	mp_build_melee	  - default: 0  - Sets if you have melee weapons during build mode or not
	mp_freeze_max	  - default: 4  - If the player count is below this, they can use the freeze command
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Changes
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v1.3.2 20:35 08.02.05 - Pulse Rifle down to 7 frags
		      - Fixed auto-freeze not working sometimes
		      - Fixed sounds only playing if you're close to the flag
		      - Added no-freeze areas and updated FGD for it
		      - Made objects go transparent while holding them
		      - Added entity option to make flags freeze on build mode or move during build mode
		      - Made message appear when you pick up the flag
		      - Made SLAMs (just tripmines) usable during build mode
		      - Infinite sprint during build mode
		      - New Map: sf_abandon (Thanks Stinger)
		      - sf_testmap: Added vphysics clips for flags on the roofs, so they can't hit off
		      - sf_testmap: Made build wall higher and moved spawn points


v1.3.1 16:59 06.02.05 - Fixed not spawning with the right weapons after buying.
		      - Put the max checks for physics up to try and stop the random bouncing

v1.3 06:40 06.02.05 - Added CTF
		    - Fixed flares not being removed after dying
		    - Made melee fire rate the same
		    - Made things buyable
		    - Moved unfreeze to secondary fire of the freeze gun
		    - Made Suit power/HP go in faster
		    - Made SLAMs team responsive (Red explodes only on Blue and vice versa)
		    - Made if you have melee weapons during build mode a cvar
		    - Made a freeze command
		    - sf_testmap: Added wall in the middle and updated models and a few other things
		    - Models: New box/plate models, thanks alot D3fault! (They are in the models/sf directory)
		    - New Maps: sf_citystreets (Pinworm) and sf_overload (D3fault)
		    - Map updates: sf_skywalk (Stinger)

v1.2.1 04:34 27.02.05 - Fixed servers still showing Half-Life 2 Deathmatch
                      - Updated map, ammo boxes wern't being re-covered

v1.2 00:24 27.02.05 - Added outputs and inputs to logic_gametimer for when build/fight mode is started, 
                      and to force build/fight
		    - Added 2 new maps, thanks Kyonai and Stinger
		    - Updated sf_testmap so that doors cover object areas during fight mode and to
                      cover the ammo boxes during build mode, also added health charges at the water
                    - Added func_fortsite to protect forts from freezing/unfreezing
                    - Made sparks and a flare appear when freezing
	            - Made sprint last longer
		    - Balanced melee weapons, both now do 30 damage
                    - Fixed things not moving until touched after unfreezing
                    - Added new things to the Create A Server window

v1.1 22:24 23.02.05 - Added a HUD Timer, so you know how long you have left
	            - Made map look better
                    - Made a FGD
                    - Included source for map

v1 00:22 23.02.05   - Initial Release
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Daniel Callander
knifa@knd.org.uk
http://knd.org.uk/sourceforts/
#sourceforts on irc.gamesurge.net