"VertexLitGeneric"
{
	"$baseTexture" "models/Combine_soldier/combinesoldiersheet_prisonguard"
	"$envmap" "env_cubemap"
	"$bumpmap" "Models/Combine_soldier/combinesoldiersheet_prisonguard_normal"
	"$envmapcontrast" ".7"
	"$envmapsaturation" "[.8 .8 .8]"
	"$normalmapalphaenvmapmask" 1
	"$model" 1
	"$selfillum" 1
}



