"VertexLitGeneric"
{
	"$color" "[1 1 1]"
	"$baseTexture" "models/sf_block_blue"
	"$surfaceprop" "brick"
	"$selfIllum" 0
	"$translucent" 0
	"$alpha" 1
	"$bumpmap" "models/SF_Block_normalblue"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.3 .3 .3]"
	"$envmapcontrast" 0.9
}
