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CHANGELOG
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1.9.6 Beta 8 Changes
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- `map_restart` command crash fixed
- Added the cut feature Smoke Grenades from Sourceforts 1.9.4.1 to Scout's SMG1
  o Fixed Scout's SMG1 secondary fire.
  o Added `sf_scout_smoke_grenade` server variable to configure the amount of smoke grenade the scout class spawns. Defaults to 0.
  o By default, players spawn with no grenades. This is a feature easy to abuse and it was added mostly for fun.
  o The smoke grenade behaves differently from Sourceforts 1.9.4.1 mostly due to changes in Source SDK itself. This might never be fixed.
  o It's easy to abuse this feature (with suicides/respawns). Don't turn it on, on public servers.
  o I'm still considering adding a limit timer to it, but might be more trouble than it's worth.
- Added ar2 alt fire (combine ball) back in
  o This should be considered a Fun feature! It shouldn't ever be enabled on public servers or competitive play!
  o Added `sf_soldier_combineball_enabled` console variable to control if the player can actually shoot combine balls. Default: 0
  o Added `sf_soldier_combineball` console variable to control the amount of ammo the player will spawn. (Will not work if `sf_soldier_combineball_enabled` is set to 0!). Default: 0
  o This "double lock" variable system might be silly, but it's easier to prevent an exploit that way.

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1.9.6 Beta 7 Changes
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- Fixed the invincibility bug
- Attempt to replace the changeteam command code with HL2DM one (with some minor modifications). Needs testing!

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1.9.6 Beta 6 Changes
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- Sprint energy draining and replenishment should be equal to SourceForts 1.9.4.1
  o Sprint energy is drained a little bit when you release the sprint button. This is a fix from HL2DM that was kept
  o There is no delay to start recharging the sprint energy
  o Energy is only consumed by sprinting
- Flashlight should work without interferring with sprint or consume energy (use mp_flashlight to enable it, disabled by default)
- Water breathing should work without spending energy

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1.9.6 Beta 5 Changes
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- Sprint energy draining should be fixed now
  o With the sprint changes, flashlight and breathing under water might be broken

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1.9.6 Beta 4 Changes
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- "jointeam" command should behave exactly like "changeteam" command now
- Changed how sprint works, to allow proper prediction (Warning: Stamina draining should be wrong, to be fixed in next build)

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1.9.6 Beta 3 Changes
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- Reverted damage changes in build phase
- New experimental repositioning when changing teams on build phase

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1.9.6 Beta 2 Changes
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- Removed (experimental) Tony Sergi mp animation fixes, as they caused blocks to be placed incorrectly and had wrong shotgun animations
- Attempted to solve change team issues on build phase, allowing damage (thus, allowing suicide)
- Fixed sf_charger_health behavior, now you get healed with the specified amount
- Fixed team changing crashes in combat phase

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1.9.6 Beta 1 Changes
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- Upgraded to Source SDK 2013!
- Fixed a bug where attempting to join a team after connecting to a server too fast keep you as unassigned
- Fixed an issue with the old (and broken) sf_banlist
- Fixed a network error with health wall charger


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Major 1.9.4 Changes
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ADDED
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- sf_canyon
- sf_overloaded


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UPDATED
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- sf_abandon
- sf_astrodome
- sf_basin
- sf_fronts
- sf_overload
- sf_skywalk
- sf_sphinx
- sf_tactical


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FIXED
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- Team joining issues
- Team score issues
- Shotgun firing issues
- Block freezing issues
- Spectator flashlight bug
- Block count on phase change
- Snipers start with full ammo
- Spectator exploits
- Players recover stamina while jumping
- Rocket flag exploit
- Slam bugs
- Teammate damage exploits
- Ammo crate locking exploit
- Block healing exploits
- Block freezing exploits
- General prop_physics crashing bugs
- Flag return sound bug
