// mas
"VertexLitGeneric"
{
	"$color" "[1 1 1]"
	"$baseTexture" "crate/crate_tex_final_blue"
	"$surfaceprop" "Metal_Box"
	"$selfIllum" 0
	"$translucent" 0
	//"$alpha" 1
	"$bumpmap" "crate/crate_tex_final_normal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.1 .1 .1]"
}
