"VertexLitGeneric"
{
	"$color" "[1 1 1]"
	"$baseTexture" "models/sf_block_black"
	"$surfaceprop" "Metal_Box"
	"$selfIllum" 0
	"$translucent" 0
	"$alpha" 1
	"$bumpmap" "models/SF_Block_normal"
	"$envmap" "env_cubemap"
	"$envmaptint" "[.2 .2 .2]"
}
