"VertexLitGeneric"
{
	"$basetexture"	"Models/props_silo/rocket"
"$bumpmap" "Models/props_silo/rocket_normal" //normalmap (make sure to include the specular mask in the alpha channel 
"$phong" "1" //this turns on the phong effect
"$phongexponent" "20" //change this number to make the specular highlight bigger or smaller (larger numbers give you a smaller highlight)
"$phongboost" "1" //use this to increase/decrease the highlight intensity 
"$phongfresnelranges" "[2 7 75]" //this are the highlight intensities at different incidence angles from the camera (first value is perpendicular to the camera and the 3rd value is away from the camera)
"$selfillum" "1"
}

