"VertexLitGeneric"
{
	"$baseTexture" "models/Combine_soldier/combinesoldiersheet_prisonguard_blue"
	"$envmap" "env_cubemap"
	"$envmapcontrast" 1
	"$envmapmask" "Models/Combine_soldier/combinesoldiersheet_mask"
	"$selfillum" 1
}



