"UnlitGeneric"
{
	// Original shader: BaseTimesVertexColorAlphaBlendNoOverbright
	"$translucent" 1
	"$basetexture" "VGUI\logos\Spray_plumbed"
	"$vertexcolor" 1
	"$vertexalpha" 1
	"$no_fullbright" 1
	"$ignorez" 1
}
