The most ambitious FTC yet, as the directors show off their command of modding, rocket stunts, camera control, music, bullet time, and other tricks of the Halo machinima trade. Features a remarkable homage to the film version of "The Last of the Mohicans" and plot twists involving Johnny, Squatting Bear, Moogle, the Androids, and all the rest.
Director:Langley, Ben; Zulpo, Andrew Production Company:Fire Team Charlies Audio/Visual:sound, color Keywords:Fire Team Charlie Series: Episode 13 - Bigboy; Halo; Bungie Software Contact Information:<a href="www.xboxottawa.ca">www.xboxottawa.ca</a><br>
andrew@xboxottawa.ca<br>
benny@xboxottawa
TITLE: Fire Team Charlie - Episode 13 - Bigboy
CREATOR: Fire Team Charlie
GAME: Halo
GAME DEVELOPER: Bungie Software
GAME PUBLISHER: Microsoft
GAME ENGINE/MACHINIMA TOOL: Halo Map Cache editing done in hex or with HaloMapTools or SparkEdit. Capture of Xbox audio/video with ATI AIW cards, various audio/video applications used for post-production. Some model work done with Milkshape3D
RUN TIME: 21:14
DATE: July 2004
PERFORMERS: Langley, Ben; Zulpo, Andrew
COUNTRY: Canada
LANGUAGE: English
NOTES: The most ambitious FTC yet, as the directors show off their command of modding, rocket stunts, camera control, music, bullet time, and other tricks of the Halo machinima trade. Features a remarkable homage to the film version of "The Last of the Mohicans" and plot twists involving Johnny, Squatting Bear, Moogle, the Androids, and all the rest.