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HavenForts: Construct JetFists - The Chronicles of Wargasm (Episode 2, NeoForts)

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Search: Posts Made By: eDIT
Forum: Mapping, Modeling, & Coding Help 12-30-2007
Replies: 39
Views: 4,432
Posted By eDIT
:o May work on a disposer if I get time.

:o

May work on a disposer if I get time.
Forum: Mapping, Modeling, & Coding Help 12-29-2007
Replies: 39
Views: 4,432
Posted By eDIT
There is a tutorial on it here....

There is a tutorial on it here. (http://developer.valvesoftware.com/wiki/Creating_a_VGUI_Screen)
Forum: Mapping, Modeling, & Coding Help 12-29-2007
Replies: 39
Views: 4,432
Posted By eDIT
Unfortunately thats all done in C++, I doubt devs...

Unfortunately thats all done in C++, I doubt devs will bother since 2.0 is a higher priority. There is a way to create a fake vgui using brushes, can't remember the link though.
Forum: Mapping, Modeling, & Coding Help 12-20-2007
Replies: 39
Views: 4,432
Posted By eDIT
Thats ok, I like to think of myself as an...

Thats ok, I like to think of myself as an unoffical dev ;) trying to help out the community.
Forum: Mapping, Modeling, & Coding Help 12-18-2007
Replies: 39
Views: 4,432
Posted By eDIT
Well thanks for pointing that out, otherwise I...

Well thanks for pointing that out, otherwise I wouldn't have noticed. The alpha on the screens seem to have messed up. I will upload fixed version. TY :)

UPLOADED FIXED VERSION
Forum: Mapping, Modeling, & Coding Help 12-18-2007
Replies: 39
Views: 4,432
Posted By eDIT
I was thinking of applying, but my spare time is...

I was thinking of applying, but my spare time is short and I could not constantly turn out models in quick speed.
Forum: Mapping, Modeling, & Coding Help 12-18-2007
Replies: 39
Views: 4,432
Posted By eDIT
Release: Block spawner prefabs

Some may know that I've been working on spawner models and prefabs for mappers. In the prefabs I have included one pair of spawner w/o wireframe effects and one set with. Also the...
Showing results 1 to 7 of 7

 
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